Pocus wrote:Are you not bored all by the kind of 'rat-race' that one has to do, to grab a maximum of stars before the others players? Where is the thrill of moving into last frontier of humanity there?
An example among others of things which are simply seen again and again in current sci-fi game. Explore like crazy, Expand like a cricket swarm, yawn...
Indeed you are right, this part of 4x games is definitely boring. But after that phase, GalCiv2 is distinctly good, mainly because the AI is definitely GREAT and more than a few times has completely surprised me. One of the few games that I really felt great at being thrashed
But, more to the point, namely the future of AGEOD. I will definitely follow with great interest all your future products (where can I pre-order them ??:

). But, I must say that a strategy game in the future is not my pet. The last 3 to 5 thousand years of western military history (and maybe also Japan, China, India...) are an almost infinite source of good strategy games; and I am not talking only about less explored bits (Turkish invasions of Europe, Frederick the Great, wars in Italy during the renaissance, just to name a few), but why not revisit the greek, roman, medieval periods, through the excelent AGE engine ? (Byzantium...).
Now, if you indulge me, for me the holy grail is a good historical strategy game coupled with a good tactical game. I know that this is almost anathema to some of you guys. One of the objections is the time scope that a great campaign in such a game would require. But it can be done !. The Total War series, although with flaws, can be tremendously fun, and for me the reason is precisely this mix of strategy and tactic. Imagine this done right. And it could be done for instance in short scenarios, as the ones that we will get in NCP. Other objection is the simplistic tactical battles. But they can also be done right - just check Take Command 2nd Manassas. And of course the battles could allways be resolved "automatically".
One of the real problems, in my view, is that it would be difficult to translate all the calculations that go, say, in the resolution of a battle in AACW to a tactical level AI, and the designers of good strategy level games are not necessarily good at designing on the tactical level... (shameless way to try to tease Pocus

)
Now I will return to my little hole in the ground.