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Ageod's Team interviewed on Wargamer.fr

Posted: Fri Sep 13, 2013 2:50 pm
by Philkian
Michael Ouimet of Wargamer.fr interviewed the Ageod team during our days in Fredericksburg for the Press Conference.

In the intereview, the AGE engine, the partnership with the Slitherine Group and the upcoming Civil War II are addressed. It also features future projects and a bio of Philippe Thibaut and AGEOD. You can read the article here.

Posted: Fri Sep 13, 2013 3:25 pm
by Leibst
thanks Philkian. Interesting but in french. Thanks we have google translator. :thumbsup:

Posted: Sun Sep 15, 2013 5:10 pm
by Rafiki

Posted: Sun Sep 15, 2013 8:31 pm
by Carnium
Thanks Rafiki :thumbsup:

Posted: Sun Sep 15, 2013 8:42 pm
by arsan
Nice sunglasses, Philippe! :cool: ;)

Posted: Mon Sep 16, 2013 9:23 am
by Pocus
On a related topic there is an article on the AI in AGE games here (you'll again need some google translate):

http://www.wargamer.fr/ia-t-il-un-wargamer-dans-mon-pc-athena-lia-dageod/

Posted: Mon Sep 16, 2013 9:29 am
by arsan
Pocus wrote:On a related topic there is an article on the AI in AGE games here (you'll again need some google translate):

http://www.wargamer.fr/ia-t-il-un-wargamer-dans-mon-pc-athena-lia-dageod/

Nice!
It looks like a great website with indepth interviews and articles! :coeurs:
It's a shame i don't know more french! :bonk:

Posted: Mon Sep 16, 2013 10:05 am
by Ace
I you install translate add-on to Mozilla, you can view the page as it was written in English. This is in no way commercial to a piecs of software, just trying to be helpful.

Posted: Mon Sep 16, 2013 10:22 am
by arsan
Hi Ace!
Thanks! I'm using the same function on Chrome. :thumbsup:
But the automatic translations are not too good. French to English is passable. French or English to Spanish is usually funny, but not very intelligible :D

Posted: Mon Sep 16, 2013 10:36 am
by Ace
The article compares deep blue to common computer and implicitly states that it would require mega - computer to make a good AI. But I lose a chess game to a common computer, not to Big blue. If it would take Big blue computing power to defeat best human and regular computing power to defeat an average Joe, I would be more than happy.

One suggestion, I take my time while planning a turn. If part of processor power could be used by ai to plan its moves, it would help a lot, at least I think so. I know chess programs make their "thinking" on my move. The amount of processor power could be set by a slider.

Posted: Mon Sep 16, 2013 3:16 pm
by Pocus
The article also states that the 'search depth' of even a single turn of a game like ACW1 is magnitude bigger than was is necessary for a chess game ;)

Try finding a chess program which is never using brute force... That's what we must have to do when coding AI in wargames.

Posted: Mon Sep 16, 2013 5:27 pm
by Ace
I agree with you, 1 chess turn has fewer variables than 1 turn of computer strategy game (more pieces and options here), I was overstating it.

What about my suggestion about using processor power while player is playing his turn, would it help?