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Changing Structure Faction
Posted: Tue Mar 09, 2010 8:18 pm
by Hobbes
Hi folks, If I change region control it does not change the control of structures in the region and I am unable to remove certain structures through event - an Indian Village for example.
So a problem is that if a scenario uses scorched earth and a side changes faction it will destroy its own village.
I can place a settlement on the site of the destroyed village - but just thought I would post a note about this small problem. If anyone has a better idea let me know.
Another snag is this chain of events will throw up some quite confusing messages to players.
Thanks, Chris
Posted: Tue Mar 09, 2010 9:03 pm
by lodilefty
Hobbes wrote:Hi folks, If I change region control it does not change the control of structures in the region and I am [color="Red"]unable to remove certain structures through event - an Indian Village for example.[/color]
So a problem is that if a scenario uses scorched earth and a side changes faction it will destroy its own village.
I can place a settlement on the site of the destroyed village - but just thought I would post a note about this small problem. If anyone has a better idea let me know.
Another snag is this chain of events will throw up some quite confusing messages to players.
Thanks, Chris
It is WAD that Indians cannot capture Forts and Cities
If they are not capturing the others when empty, there may be a bug
If you are changing MC via Event, you likely have to remove the structure with FACALL param, then build anew....
Remove Village by event and replace with new structure [note the SelectFaction right after use of FACALL. It is really necessary to do that

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Posted: Tue Mar 09, 2010 10:50 pm
by Hobbes
Hi Lodi, this is a surprise to me. I didn't think I would be able to remove a village using the RemoveStructure command. I assumed I wouldn't be able to remove structures that are set up in the Cities_control tab. But I tried it and it works! This is a lot better - and all the odd messages have gone.
The only snag is that there doesn't seem to be a way of adding a new Indian village although I can add a settlement which is fine.
In your example :-
GBR Fort Edward Fort 1 NULL etc works to build a fort but
GBR Fort Edward Village 1 NULL etc will not build an Indian village
This will give :-
=> Unknown keyword at line nnnn Village
The same line using Structure_Settlement instead of Village works OK.
Thanks, Chris
Posted: Tue Mar 09, 2010 11:19 pm
by lodilefty
Hobbes wrote:Hi Lodi, this is a surprise to me. I didn't think I would be able to remove a village using the RemoveStructure command. I assumed I wouldn't be able to remove structures that are set up in the Cities_control tab. But I tried it and it works! This is a lot better - and all the odd messages have gone.
The only snag is that there doesn't seem to be a way of adding a new Indian village although I can add a settlement which is fine.
In your example :-
GBR Fort Edward Fort 1 NULL etc works to build a fort but
GBR Fort Edward Village 1 NULL etc will not build an Indian village
This will give :-
=> Unknown keyword at line nnnn Village
The same line using Structure_Settlement instead of Village works OK.
Thanks, Chris
Try
Structure_Village or
Structure_IndianVillage
Posted: Wed Mar 17, 2010 11:13 pm
by Hobbes
Hi Lodi, I tried Structure_Village and it works. I wasn't really expecting success with this one.
Many thanks,
Chris
Posted: Wed Mar 17, 2010 11:28 pm
by lodilefty
Hobbes wrote:Hi Lodi, I tried Structure_Village and it works. I wasn't really expecting success with this one.
Many thanks,
Chris
