Page 1 of 1

Playtesting Question

Posted: Sun May 31, 2009 4:36 am
by paw1776
Hello,

If you find an event not working, do you have to rebuild all:

Setup.csv --> script.ini
event.csv --> event.sct
ciities.csv --> cities.inc
additional events.csv --> additional.sct

resave main .scn file

Or, can you just fix the additional events and replace the additional.sct in the event directory. Since the additional events are included as part of the events.csv.

I guess what I am asking is can you fix as you go so you can just test events.

Posted: Sun May 31, 2009 9:38 am
by Primasprit
Hi paw1776!

You don't need to rebuild the scenario file if you change one of the event-files.
You need to rebuild the scenario if you change one of the files which are included in the scenario (for example the cities.inc).

Cheers
Norbert

Posted: Sun May 31, 2009 10:06 am
by paw1776
Primasprit,

So, that means I do not have to resave the .scn file as long as I don't change the 3 main files. Setup, Events, cities.

That is good!

I will try tonight. I am putting most of my non static events in different includes which are referenced in the main events.

Thx!

Posted: Sun May 31, 2009 10:15 am
by Primasprit
You can change everything you find in the "Events"-folder without rebuilding the scenario.
If you change anything which is in the "Includes" folder you need to rebuild the scenario.

Cheers
Norbert :cwboy:

Posted: Sun May 31, 2009 12:07 pm
by lodilefty
In fact, to debug, I've directly edited the targeted xxx.sct files with a text editor.

You don't even have to exit the game! Just back up one turn [or whatever is needed to get to 'prior' to event firing] and rerun the turn to test event. Even the 'main' scenario event can be tested this way, as the event [sct] files are reread every turn. I've even added a new 'referenced' sct file this way!

When set, I then edit the xls Event tab, resave just that tab as csv, split and test again one last time....

Saves beaucoup time :D

Posted: Sun May 31, 2009 10:09 pm
by paw1776
Thx!