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Fort to Fortress?

Posted: Sun May 17, 2009 12:13 am
by paw1776
in 1.04c you could have Star Shaped Forts.

Can I have these in 1.05?

Can I use this to do it?

ChangeStrucType

I want my European locations to be such, so no one will want to attack them.

Also, Depot Larger than 1. Halifix is level 2. How do I make them Level 2.

Thx!

Posted: Wed May 20, 2009 10:16 am
by paw1776
2Depot.str has MaxLevel = 1. So, how do I make this 2 so some of my bigger cities have the ability to have Depot = 2.

Also, still not sure how I get those Star Forts for my Europe locations.

Need help please!

Thx!

Posted: Wed May 20, 2009 5:28 pm
by Pocus
the MaxLevel is a constraint which is not taken into account when you do a setup or an event. You can place or ugprade a depot to level 2, you can't spend 2 wagons to have a depot go from level 1 to 2...

For Star Shaped Forts, I don't quite know, as I don't follow closely the WIA data, but my guess is that it is another structure and not just a fort with a level of 3, so yes you have to change the structure type from something to Star Shaped. This need you have a .str file depicting the structure also, if the WIA team removed them, you got a problem.

Posted: Thu May 21, 2009 2:59 am
by paw1776
Pocus,

So, if I understand you correctly.

1) Depot

So I don't have to change 2Depot.str, I could use an event to change it from Level 1 Depot to Level 2. I accept that you can only build a level 1 in the game during play. But I just want my Europe bases on setup to be just that, big and impossible to take, thus I want a Star Fort and Level 3 Depot.

2) Fortress

Picture is there. Stockade and Settlement pictures are there too, those are Structure_Stockade & Structure_Settlement. Is it possible that there is a special string for the Star Fort? Because Stockade and Settlement do not have a .str file.

Posted: Thu May 21, 2009 3:34 am
by Generalisimo
these are the "fortress" that you are talking about?
Image

Posted: Thu May 21, 2009 3:39 am
by Gray_Lensman
paw1776 wrote:Pocus,

So, if I understand you correctly.

1) Depot

So I don't have to change 2Depot.str, I could use an event to change it from Level 1 Depot to Level 2. I accept that you can only build a level 1 in the game during play. But I just want my Europe bases on setup to be just that, big and impossible to take, thus I want a Star Fort and Level 3 Depot.

2) Fortress

Picture is there. Stockade and Settlement pictures are there too, those are Structure_Stockade & Structure_Settlement. Is it possible that there is a special string for the Star Fort? Because Stockade and Settlement do not have a .str file.


If you are referring to WIA (as I think I'm correct in understanding)

In v1.04c there are 7 .str files in the ...WIA/GameData/Structures/... subfolder

0Harbor.str
1Fort.str
2Depot.str
3City.str
4IndianVillage.str
5Settlement.str
6Stockade.str

So what do you mean Stockade and Settlement do not have a .str file?

Is v1.05 changed?

Posted: Thu May 21, 2009 11:51 am
by lodilefty
Generalisimo wrote:these are the "fortress" that you are talking about?
Image


If these are it, they are simply defined as level 3 or higher forts to get this graphic. No need to mess with structures files...

Posted: Fri May 22, 2009 6:54 am
by paw1776
I using v1.05 Beta

Okay, as I have confused everyone.

To setup a Stockade:
Structure_Stockade in my setup file. No worries. (It works)

Settlement:
Structure_Settlement in my setup file. No worries. (It works)

Fort:
Fort - if I put 1 I get level 1, if I put 2 I get level 2.

If I put 3, I get level 2 fort.

So, how do I get the Star Fort?

Do I do it in Setup file? City file? Is there some special code or column?

Added my Setup file. See Line #71

Thx!

Posted: Fri May 22, 2009 11:33 am
by lodilefty
Bug! :blink:

Submitted to the shop for repair. :D

Posted: Fri May 22, 2009 10:31 pm
by paw1776
:thumbsup: whew! Thought I was going mad. :wacko:

Thx!

Posted: Sat May 23, 2009 9:28 am
by Rafiki
paw1776 wrote: :thumbsup: whew! Thought I was going mad. :wacko:

Get used to the feeling.... :wacko:

Nice work on pinpointing the bug, paw & co. :)