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Minimum Requirements for WIA

Posted: Sat Jul 05, 2008 5:02 pm
by Hohenlohe
Please,can you give me the minimum requirements for WIA??
I have a laptop Toshiba Satellite with Intel Celeron M CPU 1,4Ghz and 512 MB Ram and with an ATI RADEON XPRESS 200M Series graphic chipset with 64 MB Ram.I have a virtual memory with 2GB and a page file with 2GB.
With this system I could even play EU III and EU:Rome,but I cannot play AACW because I got graphical problems with the map performance.So I think that WIA would have the same problems like AACW.But there is still some hope.

heartly greetings

Hohenlohe :siffle:

Posted: Sat Jul 05, 2008 5:45 pm
by dooya
Hohenlohe wrote:Please,can you give me the minimum requirements for WIA??
I have a laptop Toshiba Satellite with Intel Celeron M CPU 1,4Ghz and 512 MB Ram and with an ATI RADEON XPRESS 200M Series graphic chipset with 64 MB Ram.I have a virtual memory with 2GB and a page file with 2GB.
With this system I could even play EU III and EU:Rome,but I cannot play AACW because I got graphical problems with the map performance.So I think that WIA would have the same problems like AACW.But there is still some hope.

heartly greetings

Hohenlohe :siffle:
Hohenlohe, do you have me on the ignore list at si-games? :grr: I already posted the minimum requirements there... http://www.si-games.com/forums/showpost.php?p=440637&postcount=34 :siffle: :niark:

Posted: Sat Jul 05, 2008 6:14 pm
by Hohenlohe
O Lord! Dear dooya,I would never set you on an ignore list anywhere,but it seems that I have overseen that post,sorry...*duckandcover*

thank you

Hohenlohe,who is ashamed...*sigh* :bonk:

Posted: Sat Jul 05, 2008 6:18 pm
by Korrigan
And for those who don't do german forums... :innocent:

Minimum Requirements
Processor: Intel Pentium or AMD, 1500 MHz
RAM: 1024 MB
Graphic Card: 128 MB vRAM, DirectX 9.0c compatible
Sound Card: 16-bits, DirectX 9.0c compatible (DirectMusic compliant)
CD Rom: x 8
Peripherals: Microsoft compatible keyboard and mouse
Operating System: Windows 2000, XP, Vista
Hard Disk: 2000 MB free disk space
DirectX: Version 9.0c

Recommended Requirements
Processor: Intel Pentium IV or AMD Athlon, 2000 MHz
RAM: 1024 MB (1536 Mb of RAM for Vista)
Graphic Card: 128 Mb vRAM, DirectX 9.0c compatible 256 Mb
Sound Card: 16-bits, DirectX 9.0c compatible (DirectMusic compliant)
CD Rom: x 8
Peripherals: Microsoft compatible keyboard and mouse
Operating System: Windows 2000, XP, Vista (2048 Mb of RAM for Vista)
Hard Disk: 2000 MB free disk space
DirectX: Version 9.0c


And don't forget to test the demo when it'll be available!

Posted: Sat Jul 05, 2008 6:20 pm
by Rafiki
Hohenlohe, since I imagine getting things rubbed in is fun and interesting; you can also find the information on AGEOD's official website, more specifically on WIA's requirements-page: http://www.birth-of-america2.com/ageod/eu/wia2.php :niark:

Posted: Sat Jul 05, 2008 7:31 pm
by Woody
I guess that the requirements for WIA are roughtly the same than those for AACW ?

Posted: Sat Jul 05, 2008 7:54 pm
by dooya
Korrigan wrote:And for those who don't do german forums... :innocent: [...]
Uh, you spoiled my plot to bait all users to our forums. :p leure: :niark:

Posted: Sat Jul 05, 2008 8:38 pm
by Korrigan
Woody wrote:I guess that the requirements for WIA are roughtly the same than those for AACW ?


I did not check, but WIA has been reported to scroll much more smoothly than AAXW. Apparently it comes from a new pre-cache system.

You could try with the demo, I would like to get more feedbacks about this.

Posted: Sat Jul 05, 2008 8:53 pm
by Woody
I wasn't able to wait any longer... I just bought it :coeurs:

And yes, it seems roughly as AACW, perhaps a little faster :dada:

Posted: Thu Jul 24, 2008 4:17 pm
by Woody
After few weeks using this game, I can confirm it run faster than previous AGEOD games... at least on my computer.

Could you please update ACW with the same pre-cache system ? It's scheduled in the next AACW patch ? :innocent:

Posted: Thu Nov 20, 2008 4:46 pm
by mmccot
The demo runs fine with this three year old machine I have. The reason I did not buy it yet, was because I don't have a 128vram card. I'm just wondering if I did buy it would it put undo stress; shall we say, on the machine when I go through the whole game.
Otherwise; I hope you are not loosing out on sales due to minimum specs.

Posted: Mon Feb 23, 2009 7:46 pm
by deadmeat1471
Can anyone advise me on the best options for the best performance in the settings? the game is overall performing well as always, but the momentarily lag at times i wish to reduce as much as possible :thumbsup:

Settings are...

Regions precaching

memory usage

Max texture size

Textures initialised

cpu sleep mode

At a glance my laptop is...

Vista 32x

2ghz intel core 2 duo processor
1024mb geforce 8600m gs turbocache graphics
2gb ddr2 RAM
250GB HDD

Posted: Mon Feb 23, 2009 8:10 pm
by arsan
Hi!
You could try removing the region precaching and see if it improves the performance.

The lagging i have occurs always when moving to a new part of the map never seen/loaded before on my game. I guess its becaus the game has to load on memory all the new regions graphic at onces.
But once i have been on all the map areas i will use for the scenario i don't get lagging or map scrolling low speed.
It's that what you experiment?
Sometimes just after loading the game i do a full zoom out and move aroudn a little (experimenting big lagging) just to get all the important map areas loaded. After that i can zoom in and move aroudn without any hiccups. :thumbsup:
It just take 1 minute to make this "trick" ;)
Regards!

Posted: Tue Feb 24, 2009 12:31 am
by deadmeat1471
I have found something that removes the performance issues entirely for me, remove all the texture pre loading. Now scrolling etc works smooth and theres no lag whatsoever.

Posted: Tue Feb 24, 2009 9:03 am
by arsan
Do you mean the regions pre caching (i have this OFF) or the textures loaded at game initialization??
or both?? :confused:
Cheers!

Posted: Wed Feb 25, 2009 3:08 pm
by deadmeat1471
I removed both of those, and it does seem better (loading during game use RAM more probably) i think preloading it all was eating up processor power :mdr: even with the slight performance issue, as usual THUMBS UP :love: