WIA patch 1.08 rc6 (September 29)
Posted: Tue Jul 20, 2010 8:57 am
Release candidate 6 is now on, see post #64
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BOA2 : War in America patch 1.08 RC5
September 14, 2010
==============================================================================
Major Changes:
* You no longer assault structures if you are still moving, you only assault them if you have stopped moving (the region of the structure is your destination or you don't move at all) UNLESS your ROE is also 'all out attack'. Both the assault posture and ROE tooltips have been updated to explain that to the player.
This is to prevent serious problems for the AI... This has been observed in several of the AGE games with unexpected assaults from the AI... She wants to assault region X, but in the end it happens she will before assault region Y and more often than not: ... bloodbath...
* AutoGarrison is now using Advanced version (see AGE Wiki: http://www.ageod.net/agewiki/The_Auto-garrison_feature ).
Additions/Fixes
* Corrected txt desccription for "Master Logistician" to state he must command the stack to be effective.
* Added Siege parameter sieSurrenderModEndangered.
* Added Leader Biographical notes to 18th Century leaders. (Thank you, Stéphane Parrin)
Graphics
* Changed the flags appearing in Battle Report for ING, INF and COL factions
* MiniMap color for INDian Faction changed to be more visible.
* Corrected positions of text in "Newspaper" message display.
Engine
* Added new Faction Select front end
* Added scripting enhamcement: Turns Fixed when creating a new group can also be expressed as "Unfix Date" with format YYYY/MM/DD (text)
* Siege logic updated as in RoP 1.02
* Updated the Factions parameters to latest data set
AI
* Added "fitness" parameters to settings
* the AI now considers the % of light elements (raiders, cavalry) when checking for assaults against a structure, and not just the ratio of power between the defenders and the assaulting force.
Modding
* Creation of Models.cached enabled, to speed up game load
Map
* Increased tavel time by ships to Hudson Bay (Beware: it will be a very long trip in harsh weather!)
1755 Campaign, 1756 Moncalm, 1759 Annus Mirablis and equivalent COL variants
* Added notification message for GBR Crown Point bateaux build event in 1758-59
* Corrected model reference for all "Battoemen build Bateaux" events
* Improved "Native Alliance" Option for both sides. Option now restricted to search and unlock only fixed units.
1755 Campaign COL variant
* Activated Advanced AutoGarrison for FRA and GBR in Cities, Settlements and Stockades
* Corrected "destruction of cities" bug
* Many "frontier" Cities and Forts converted to Stockades and Settlements
* Harbor added at Oriskany (head of navigable waters)
* Some small cities on "frontier" eliminated if there is also a Fort or Stockade co-located.
* Improved "Native Alliance" Option for both sides. Option now restricted to search and unlock only fixed units.
1775/1776 Campaigns
* Corrected messages to GBR when USA options for Extended Milita Service are taken (1775/76 Campaigns)
* Corrected duplicate "Sphynx" GBR ship unit (1775/76 Campaigns)
* Improved "Native Alliance" Option for GBR. Option now restricted to search and unlock only fixed units.
1791 Fallen Timbers
* Activated Advanced AutoGarrison for USA in Settlements and Stockades
1812 Campaign
* Fixed date-syntax error in "Exile" flavor event
* Fixed appearance of Jackson's Army at New Oleans (wasn't happening if the GBR was AI controlled)
==============================================================================
BOA2 : War in America patch 1.08 RC5
September 14, 2010
==============================================================================
Major Changes:
* You no longer assault structures if you are still moving, you only assault them if you have stopped moving (the region of the structure is your destination or you don't move at all) UNLESS your ROE is also 'all out attack'. Both the assault posture and ROE tooltips have been updated to explain that to the player.
This is to prevent serious problems for the AI... This has been observed in several of the AGE games with unexpected assaults from the AI... She wants to assault region X, but in the end it happens she will before assault region Y and more often than not: ... bloodbath...
* AutoGarrison is now using Advanced version (see AGE Wiki: http://www.ageod.net/agewiki/The_Auto-garrison_feature ).
Additions/Fixes
* Corrected txt desccription for "Master Logistician" to state he must command the stack to be effective.
* Added Siege parameter sieSurrenderModEndangered.
* Added Leader Biographical notes to 18th Century leaders. (Thank you, Stéphane Parrin)
Graphics
* Changed the flags appearing in Battle Report for ING, INF and COL factions
* MiniMap color for INDian Faction changed to be more visible.
* Corrected positions of text in "Newspaper" message display.
Engine
* Added new Faction Select front end
* Added scripting enhamcement: Turns Fixed when creating a new group can also be expressed as "Unfix Date" with format YYYY/MM/DD (text)
* Siege logic updated as in RoP 1.02
* Updated the Factions parameters to latest data set
AI
* Added "fitness" parameters to settings
* the AI now considers the % of light elements (raiders, cavalry) when checking for assaults against a structure, and not just the ratio of power between the defenders and the assaulting force.
Modding
* Creation of Models.cached enabled, to speed up game load
Map
* Increased tavel time by ships to Hudson Bay (Beware: it will be a very long trip in harsh weather!)
1755 Campaign, 1756 Moncalm, 1759 Annus Mirablis and equivalent COL variants
* Added notification message for GBR Crown Point bateaux build event in 1758-59
* Corrected model reference for all "Battoemen build Bateaux" events
* Improved "Native Alliance" Option for both sides. Option now restricted to search and unlock only fixed units.
1755 Campaign COL variant
* Activated Advanced AutoGarrison for FRA and GBR in Cities, Settlements and Stockades
* Corrected "destruction of cities" bug
* Many "frontier" Cities and Forts converted to Stockades and Settlements
* Harbor added at Oriskany (head of navigable waters)
* Some small cities on "frontier" eliminated if there is also a Fort or Stockade co-located.
* Improved "Native Alliance" Option for both sides. Option now restricted to search and unlock only fixed units.
1775/1776 Campaigns
* Corrected messages to GBR when USA options for Extended Milita Service are taken (1775/76 Campaigns)
* Corrected duplicate "Sphynx" GBR ship unit (1775/76 Campaigns)
* Improved "Native Alliance" Option for GBR. Option now restricted to search and unlock only fixed units.
1791 Fallen Timbers
* Activated Advanced AutoGarrison for USA in Settlements and Stockades
1812 Campaign
* Fixed date-syntax error in "Exile" flavor event
* Fixed appearance of Jackson's Army at New Oleans (wasn't happening if the GBR was AI controlled)