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WIA Interim Update 1.07b (beta 4 update July 1st)

Posted: Fri Apr 16, 2010 3:28 pm
by lodilefty
In advance of the next patch, here are some improvements to the 1.07a patch:

See post #13 for UPDATE 4

==============================================================================
BOA2 : War in America version 1.07b Interim Update 100416
April 16, 2010
==============================================================================

This Interim Update is to be applied ONLY to Wars in America version 1.07a
* items are compatible with existing saved games started under 1.07a

Fixes
* Corrected display of Fortresses [Level 3 and higher]
* Changed 'Tech Upgrade' option [USA 1775/76] to have Elite return to Lite Inf rather than Regular [to break circular logic bug]
* Added *NoCapture* attribute to all $famRaiders to fix the Raiders capturing Cities bug

Engine
* Fixed bug with Script engine not properly interpreting EvalRgnVP = gave erroneous event triggers [Philadelphia/Boston captured in 1755]
* More new AI programming
* Added new AI Agenda: "Concentrate Stacks"
Download the attached to a safe place, extract and run the file.

Posted: Fri Apr 16, 2010 6:52 pm
by Paul Roberts
:thumbsup:

Posted: Fri May 28, 2010 2:27 pm
by Pocus
Patch updated to beta 2, with several bugs fixed, including weird xp gain bug and several interface glitches.

http://ageoddl.telechargement.fr/temp/patch_WIA_v1.07b2.zip

Posted: Fri May 28, 2010 10:24 pm
by Ebbingford
Just loaded this up and the campaign name for the No. 10 scenario is missing.

Image

Posted: Fri May 28, 2010 11:49 pm
by lodilefty
Ebbingford wrote:Just loaded this up and the campaign name for the No. 10 scenario is missing.

Image


Looks like parts of the Pontiac War got in, but not all!!!!!

Posted: Fri May 28, 2010 11:57 pm
by TheDeadeye
Pocus wrote:Patch updated to beta 2, with several bugs fixed, including weird xp gain bug and several interface glitches.

http://ageoddl.telechargement.fr/temp/patch_WIA_v1.07b2.zip


Any chance of getting a list of the new fixes? :)

Posted: Sat May 29, 2010 6:45 am
by Pocus
On top of my head, the erroneous 325.000.000 xp bug :) (those dragoons with Heavy Blasters are deadly...)

Bug fixes... no added stuff except a new rule about assaulting forts: You'll only assaults forts when moving if you are in all out attack, otherwise you won't. As before, you'll still assault forts (provided you are in assault posture) when your move has ended.

Posted: Fri Jun 25, 2010 3:15 pm
by Pocus
Patch beta 3 is up

http://ageoddl.telechargement.fr/temp/patch_WIA_v1.07b3.zip

Major Change:
* You no longer assault structures if you are still moving, you only assault them if you have stopped moving (the region of the structure is your destination or you don't move at all) UNLESS your ROE is also 'all out attack'. Both the assault posture and ROE tooltips have been updated to explain that to the player.
This is to prevent serious problems for the AI that has been observed in several of the AGE games with unexpected assaults from the AI: She wants to assault region X, but in the end it happens she will before assault region Y!

Additions/Fixes
* Corrected txt desccription for "Master Logistician" to state he must command the stack to be effective.
* Added notification message for GBR Crown Point bateaux build event in 1758-59 (1755 Campaign, 1756 Moncalm, 1759 Annus Mirablis and COL variants)
* Added Siege parameter sieSurrenderModEndangered.
* Corrected messages to GBR when USA options for Extended Milita Service are taken (1775/76 Campaigns)
* Corrected duplicate "Sphynx" GBR ship unit (1775/76 Campaigns)

Graphics
* Changed the flags appearing in Battle Report for ING, INF and COL factions
* MiniMap color for INDian Faction changed to be more visible.
* Corrected positions of text in "Newspaper" message display.

Engine
* Added new Faction Select front end
* Added scripting enhancement: Turns Fixed when creating a new group can also be expressed as "Unfix Date" with format YYYY/MM/DD (text)
* Siege logic updated as in RoP 1.02

AI
* Added "fitness" parameters to settings
* the AI now considers the % of light elements (raiders, cavalry) when checking for assaults against a structure, and not just the ratio of power between the defenders and the assaulting force.

beta3 bugged

Posted: Sat Jun 26, 2010 12:49 pm
by lodilefty
The failure to recover cohesion bug is also present in this patch :(
Good news is that this must be a common engine bug. :wacko:


Also, the "Ocmlgee Snow bug" is still here:
http://www.ageod-forum.com/showthread.php?t=18016&highlight=Ocmulgee

simply start a 1776 campaign and look at Ocmulgee. Execute turns to see more snow.... :bonk:

Posted: Sat Jun 26, 2010 6:14 pm
by KG Erwin
lodilefty wrote:The failure to recover cohesion bug is also present in this patch :(
Good news is that this must be a common engine bug. :wacko:


Also, the "Ocmlgee Snow bug" is still here:
http://www.ageod-forum.com/showthread.php?t=18016&highlight=Ocmulgee

simply start a 1776 campaign and look at Ocmulgee. Execute turns to see more snow.... :bonk:


Yes, I noticed both of these problems, too. BTW, the snow in Ocmulgee problem also occurs in the FIW campaign. So, should I wait for a new patch, or go back to beta 2?

Posted: Mon Jun 28, 2010 11:36 pm
by KG Erwin
Alright, so the "snow bug" has potentially been squashed. What about the recover cohesion issue? This didn't exist in previous 1.07b patch betas. I'm sorry to be pushing, but this one is a game killer.

Posted: Tue Jun 29, 2010 11:24 am
by lodilefty
KG Erwin wrote:Alright, so the "snow bug" has potentially been squashed. What about the recover cohesion issue? This didn't exist in previous 1.07b patch betas. I'm sorry to be pushing, but this one is a game killer.


Yes, it's being fixed for all games.
Patience :)

Posted: Thu Jul 01, 2010 4:48 pm
by Pocus
Beta4: Fix on two bugs: one on cohesion recovery, one on weather.

http://ageoddl.telechargement.fr/temp/patch_WIA_v1.07b4.zip

Posted: Thu Jul 01, 2010 10:54 pm
by KG Erwin
Thank you, Pocus, for issuing the patch on the verge of a long July 4 weekend. :D :love:

Posted: Sat Jul 03, 2010 12:36 pm
by Pocus
You're welcome, now show the Red Coats that July 4 is a special date :)