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WIA patch 1.10 - official version - March 20, 2012

Posted: Tue Mar 20, 2012 10:20 pm
by lodilefty
Thank you to all users and beta testers
:love:

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Wars in America Update 1.10
March 16, 2012
This patch is comprehensive, containing all changes since the original release of WIA [version 1.00b]



  • Newest Game Engine (120315)
  • 1778 Full Campaign: Corrected Military Control in Cuba at start to avoid starvation.
    • This change is only effective in new games.
  • 1755 Campaign [and COL Variant] and 1812 Campaign: Reconciled tooltips and EP costs for options.
  • 1755 Campaign COL Variant:
    [*=1]AutoGarrisons are turned off for Human players after turn 1 [or after the next turn is executed in a saved game]
    [*=1]Auto-garrison now only for Cities and Depots [no longer at Settlements and Stockades]
      [*=1]This change is only effective in new games.

    [*=1]Fixed option where GBR Merchants arrive in FRA owned Halifax
    [*=1]Fixed event where GBR bateaux arrive in FRA controlled Frontenac
    [*=1]Fixed Fort Stanwix event to prevent build if Fort Bull still exists
[RC 4a]

  • 1779 Galvez Scenario: Corrected Military Control in Cuba at start to avoid starvation.
    • This change is only effective in new games.
  • Fixed bug where Pillagers were ravaging friendly regions
  • Fixed bug that prevented AutoRaise of units in scenarios with Loyalty Rule off [FIW, 1812, Native Wars]
  • Modified Leader Affinities to help AI assign Army leaders
  • 1689 King Williams War: Corrected Military Option
  • Engine updated to newest standard

[1.10 RC3]

  • Engine updated to latest standard
  • Sounds are now Aliased [see Sounds.ini in WIA\Aliases]
  • Corrected more reference errors in text, events, models and units (thank you Lafrite for the Python© script checking tools)
  • 1755 Campaign, 1755 COL Variant:
    • Added option for GBR to purchase 1 Regular Infantry for Colonial Troops [Provos in COL variant]
    • Corrected purchase cost of Regular Infantry Replacement option

[1.10 RC2]

  • 1689 KWW: Corrected several event reference errors (thank you Lafrite for the Python© script checking tools)
  • 1755 Campaign, 1755 COL Variant:
    • Fixed French notification of Spanish declaration of war.

[1.10 RC1]
  • Latest Game Engine update
  • Added Army Outliner, as seen in RoP.
    • This is a shortcut that will take you directly to your armies (3 Star Generals commanding a Stack) present on the map.
    • You see the portrait of the Army commander (face), nationality (background color and shield) and name.
    • The displayed images can be "collapsed" or "expanded" by clicking on the small star to the left of the leader's name.
  • Added parameters to GameLogic.opt to allow modification of Cohesion losses during battles (to help regulate multi-day battles)
    • Values set at defaults, so no behavior changes expected in this patch.
  • Added parameter to prevent ''premature massive retirement'' of leaders
  • 1755 Campaign, 1755 COL Variant: Changed name of the British Fleet arriving in response to Spanish declaration of War.
  • Corrected several Localized text reference omissions (thank you Lafrite for the Python© script checking tools)

[1.09b RC2]
  • Latest Game Engine update
  • Corrected Text and message errors in 1763 Pontiac's War
  • 1755 Campaign, 1755 COL Campaign: Corrected Military Control in Cuba at start to avoid starvation.
    • This change is only effective in new games.
  • Fixed the “Close Window” button on the Element Detail
  • Corrected region alias error in SubFactionsGreene.inc

[1.09b RC1]
  • Fixed Major Road definition in region 366Rappahannock – all Scenarios updated
  • This region adjustment will only take effect in new games
  • Game Engine update fixes the function of Major Roads
  • New parameters in GameLogic.opt to control effect of Major Roads

Posted: Fri Mar 23, 2012 11:47 pm
by De_Spinoza
Thanks for your hard work! Now that the forums are back up, I can finally download it :D .

Posted: Sat Mar 24, 2012 6:15 am
by Scaramouche
De_Spinoza wrote:Thanks for your hard work! Now that the forums are back up, I can finally download it :D .


I couldn't say better! Just one question : does this patch work with the French version?

Posted: Sat Mar 24, 2012 9:23 am
by Ebbingford

Posted: Sat Mar 24, 2012 10:49 am
by lodilefty
Scaramouche wrote:I couldn't say better! Just one question : does this patch work with the French version?


Yes, it should...

Posted: Sat Mar 24, 2012 12:29 pm
by Scaramouche
lodilefty wrote:Yes, it should...


Thank you very much for your quick reply ! I'm going to try as soon as possible - in a few hours !

Posted: Sun Mar 25, 2012 5:43 pm
by Xaloc
Many thanks for the new official patch!

I've started a new '75 campign with the British to test it, and I think there's a little problem. I evacuated Boston with the fleet and ordered to disembark in New York. In the next turn, all the sea zones crossed between Boston and NY by the fleet carrying the Army were marked with the pillaged icon. I attach the files.

Posted: Mon Mar 26, 2012 12:33 pm
by lodilefty
Xaloc wrote:Many thanks for the new official patch!

I've started a new '75 campign with the British to test it, and I think there's a little problem. I evacuated Boston with the fleet and ordered to disembark in New York. In the next turn, all the sea zones crossed between Boston and NY by the fleet carrying the Army were marked with the pillaged icon. I attach the files.


Confirmed, although it really has no effect on gameplay, as Oceans give no supply anyway..

I ran another turn, and the regions start to 'recover' normally.

We'll look into this, but for now it's not urgent to fix.

Thank you! :love: