WIA Patch 1.09a released November 8, 2011
Posted: Wed Nov 09, 2011 5:05 pm
BOA2 : Wars in America patch 1.09a
This patch includes all changes since the original release.
This patch is slightly modified from the last 1.08a RC3 version.
[color=blue]My deepest apologies to the community for the error omitting a critical settings file in 1.09. [/color]
This patch includes all changes since the original release.
This patch is slightly modified from the last 1.08a RC3 version.
[color=blue]My deepest apologies to the community for the error omitting a critical settings file in 1.09. [/color]
=======================================================================================================BOA2 :
Wars in America patch 1.09a
November 9, 2011
==========================================================================================================>
- Adds
the GameRules.opt that was omitted from 1.09
[1.09]
- Fixed rare CTD seen with
structures being captured- Canadian Militia (in French and
Indian Wars) now upgrade to Light Infantry (used to upgrade to
Troupes de Marine)- Corrected terrain at Dorchester
Heights and Worcester (thank you simovich)- Introduced “Turn 0” options
to 1775 and 1776 Campaign.
- Added Models and Units and
Graphics for future King Phillip's War Scenario- All Dragoons, Rangers,
Partisans, Mountaineers, Backwoods Riflemen, Couriers and Indians
now have the *NoCapture* Attribute, and thus can only
capture Ports, Depots and Native Villages by themselves.
- Depot build bug fixed. Depots
can be “built up” with Supply or Transport Ships/Bateaux to the
level defined in 2Depot.str
(where MaxLevel = 3)- Pillagers (Model
Attribute = *Pillage*) now properly raze Settlements and
Stockades. These units will now display the Pillager Ability
icon.- Ships not getting replacements:
bug fixed.
- “Tidied up” the Element
Detail window- Weather "Coastal" bug
fixed {Thank you, berto}- Weather adjustments made in some
areas. Generally reduced severe weather in Southern Areas.- Weather in Regions now described
as either Clear, Rain, Cold, Frozen or Very Cold
(old
descriptions carried connotations that it was a 30 day Blizzard!)- Game Engine updated to latest
AGE- New AI parameter:
aiCTM_ThreatValInFow in AI.opt to help regulate AI
agressivness- New parameters in settings to
regulate Automatic Experience gain: “Excessive Experience Bug”
fixed.- Ammo non-consumption bug fixed.
- "Scrambled" Battle
Reports bug fixed.- There is now a stack (group)
name memory. Basically when the scenario setup is created the
current name is also stored. This has been done (and is very often
useful) so that the name of a stack doesn't change as soon as you
move a unit out of it, or the reverse. A stack will assume a new
name by merging the stack into another unit or stack.- An insidious bug with the
"NotEnemy" script parameter is fixed. (This was part of
the issue with the "Hortelez Supply" arriving in Enemy
Ports.)- Cavalry won't switch posture
when crossing a river, even if 100% hostile MC on other side- Bug
Fixed where sometimes a replacement was used from a wrong faction
tag to replace an element in an unit
Script
(event, scenario start) changes
- 75/76 Campaigns: Revised
logic for various unit and group arrivals to prevent arrival in an
enemy-occupied region (Continental Marines, Hortelez, etc etc)- 75 Campaign: Continental
Marines arrive unfixed now- 59 Annus Mirablis COL
variant: minor adjustment to event dates for Canada
Reinforcements so they appear in the short scenario as they do in
Campaign.- Added 1689 King William's
War Scenario (Thank you Hobbes) {Text is in English only -
translations needed}- Added 1763 Pontiac's War
Scenario (Thank you Hobbes) {Text is in English only -
translations needed}- Added
more Leader Biographies, which can be viewed by hovering the
mouse pointer over the large portait in the Element popup display
window (thank you Stephane Parrin, Stewart King, Paul Roberts)
{More translations needed}