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WIA Official Patch 1.09 Released - November 2, 2011

Posted: Wed Nov 02, 2011 2:02 pm
by lodilefty
BOA2 : Wars in America patch 1.09

New version 1.09a released

This patch includes all changes since the original release.
This patch is slightly modified from the last 1.08a RC3 version.

=======================================================================================================
BOA2 : Wars in America patch 1.09
November 2, 2011
=======================================================================================================
= Fixed rare CTD seen with structures being captured
= Canadian Militia (in French and Indian Wars) now upgrade to Light Infantry (used to upgrade to Troupes de Marine)
= Corrected terrain at Dorchester Heights and Worcester (thank you simovich)
= Introduced “Turn 0” options to 1775 and 1776 Campaign.
= Added Models and Units and Graphics for future King Phillip's War Scenario
= All Dragoons, Rangers, Partisans, Mountaineers, Backwoods Riflemen, Couriers and Indians now have the *NoCapture* Attribute, and thus can only capture Ports, Depots and Native Villages by themselves.
= Depot build bug fixed. Depots can be “built up” with Supply or Transport Ships/Bateaux to the level defined in 2Depot.str
(where MaxLevel = 3)
= Pillagers (Model Attribute = *Pillage*) now properly raze Settlements and Stockades. These units will now display the Pillager Ability icon.
= Ships not getting replacements: bug fixed.
= “Tidied up” the Element Detail window
= Weather "Coastal" bug fixed {Thank you, berto}
= Weather adjustments made in some areas. Generally reduced severe weather in Southern Areas.
= Weather in Regions now described as either Clear, Rain, Cold, Frozen or Very Cold
(old descriptions carried connotations that it was a 30 day Blizzard!)
= Game Engine updated to latest AGE
= New AI parameter: aiCTM_ThreatValInFow in AI.opt to help regulate AI agressivness
= New parameters in settings to regulate Automatic Experience gain: “Excessive Experience Bug” fixed.
= Ammo non-consumption bug fixed.
= "Scrambled" Battle Reports bug fixed.
= There is now a stack (group) name memory. Basically when the scenario setup is created the current name is also stored. This has been done (and is very often useful) so that the name of a stack doesn't change as soon as you move a unit out of it, or the reverse. A stack will assume a new name by merging the stack into another unit or stack.
= An insidious bug with the "NotEnemy" script parameter is fixed. (This was part of the issue with the "Hortelez Supply" arriving in Enemy Ports.)
= Cavalry won't switch posture when crossing a river, even if 100% hostile MC on other side
= Bug Fixed where sometimes a replacement was used from a wrong faction tag to replace an element in an unit

Script (event, scenario start) changes
= 75/76 Campaigns: Revised logic for various unit and group arrivals to prevent arrival in an enemy-occupied region (Continental Marines, Hortelez, etc etc)
= 75 Campaign: Continental Marines arrive unfixed now
= 59 Annus Mirablis COL variant: minor adjustment to event dates for Canada Reinforcements so they appear in the short scenario as they do in Campaign.
= Added 1689 King William's War Scenario (Thank you Hobbes) {Text is in English only - translations needed}
= Added 1763 Pontiac's War Scenario (Thank you Hobbes) {Text is in English only - translations needed}
= Added more Leader Biographies, which can be viewed by hovering the mouse pointer over the large portait in the Element popup display window (thank you Stephane Parrin, Stewart King, Paul Roberts) {More translations needed}

Posted: Wed Nov 02, 2011 3:37 pm
by nadia911
Thanks from Argentina, Master :thumbsup:

Posted: Wed Nov 02, 2011 4:23 pm
by Highlandcharge
Hi there, thanks for the patch release, I am playing a pbem game at the moment, it was started with the 1.08a RC3 patch, do you think it will be ok to install this patch and carry on?

Posted: Wed Nov 02, 2011 4:35 pm
by lodilefty
Highlandcharge wrote:Hi there, thanks for the patch release, I am playing a pbem game at the moment, it was started with the 1.08a RC3 patch, do you think it will be ok to install this patch and carry on?


Yes. There are 1 or 2 small changes from RC3, but nothing that will cause issues with games started in RC3....

Enjoy! :w00t:

Posted: Wed Nov 02, 2011 5:49 pm
by Hobbes
:thumbsup:

Posted: Wed Nov 02, 2011 7:14 pm
by Sieben
lodilefty wrote:[color="Blue"][SIZE="3"]BOA2 : Wars in America patch 1.09[/size][/color]


Outstanding - I'm all ready to start a new F&I War campaign! Thank you so much for all you do for the game. :coeurs:

Posted: Wed Nov 02, 2011 7:46 pm
by Hobbes
I assume cold was mud and very cold was blizzard?

Not easy to know which of frozen or very cold is worse.
Cheers, Chris

Posted: Wed Nov 02, 2011 10:20 pm
by lodilefty
Hobbes wrote:I assume cold was mud and very cold was blizzard?

Not easy to know which of frozen or very cold is worse.
Cheers, Chris


Tooltip shows penalty value I think, but in order:

Was = Now is
Clear = Clear
Mud = Rain
Snow = Cold
Frozen = Frozen
Blizzard = Very Cold

Posted: Wed Nov 02, 2011 10:23 pm
by KG Erwin
I'm happy to report that the patch applied upon a fresh install has performed flawlessly so far, knock on wood. ;) After literally hundreds of restarts, I may be able to actually finish a campaign. I will say that using the "hardened" activation rule provides an extra layer of frustration, which is fine, as well as clicking extra AI processing time "on". I'm getting comfortable with the game system now, after three years. The replayability factor is very high in BOA2, and I've just scratched the surface of the various campaigns to be played. Excellent job by all concerned. BOA2 is on my short list of "best-ever wargames". :D

Posted: Wed Nov 02, 2011 10:27 pm
by Hobbes
lodilefty wrote:Tooltip shows penalty value I think, but in order:

Was = Now is
Clear = Clear
Mud = Rain
Snow = Cold
Frozen = Frozen
Blizzard = Very Cold


Thanks Lodi. I think it was clearer before - but thanks for the explanation.

Cheers, Chris

Posted: Wed Nov 02, 2011 10:32 pm
by lodilefty
Hobbes wrote:Thanks Lodi. I think it was clearer before - but thanks for the explanation.

Cheers, Chris


Over the years we got feedback similar to "the weather just can't be a Bizzard for 30 days", so we're trying this.....

...and I'm toying with he idea of going to(or modding to) the RoP/RUS weather system, if (and only a big if) the current WIA.exe supports it...

Posted: Wed Nov 02, 2011 11:07 pm
by Hobbes
lodilefty wrote:Over the years we got feedback similar to "the weather just can't be a Bizzard for 30 days", so we're trying this.....

...and I'm toying with he idea of going to(or modding to) the RoP/RUS weather system, if (and only a big if) the current WIA.exe supports it...


Not a big deal - but one could argue that it wouldn't rain for 30 days either. It never occurred to me that the blizzard would last for 30 days - I just thought it was a good way of indicating to the player that the weather was very poor for that month - with some blizzards.

Cheers, Chris

Posted: Thu Nov 03, 2011 12:46 am
by KG Erwin
Actually, I prefer the previous terms for general road conditions. Remember, you're decribing the travel conditions for the time period, and how they affect travel with horses drawing supply wagons and artillery. The term "blizzard" isn't all-inclusive, but it well describes the poor road conditions when "General Winter" holds sway over a region. The present terms are frankly confusing -- "frozen", "cold" and "very cold" mean the same thing to this West Virginian, IF you're walking cross country in it. As far as "mud" is concerned, that better describes the conditions of dirt roads than "rain".

Posted: Thu Nov 03, 2011 8:06 am
by PhilThib
Well, all points of view are debatable....just note than you can easily change the terms in the setting strings files if you wish ;)

Posted: Sat Nov 05, 2011 2:37 am
by Narwhal
You should update the auto-updater. It still only download the 1.06 version... :)

Posted: Sat Nov 05, 2011 12:10 pm
by lodilefty
Narwhal wrote:You should update the auto-updater. It still only download the 1.06 version... :)


And it always will. :blink:

The autoupdate was disabled starting 1.07, due to several technical issues with newer translations and limited dev time (requires almost 2x effort to publish both).

It was a nice idea at the time, but...... :(

Posted: Sat Nov 05, 2011 1:14 pm
by Narwhal
OK.

Problem is that people might be led to believe that there is no version beyond 1.06. Everyone that does not visit the forum.

Could you make so that when the "autopatcher" is launched, the game says something like "not up to date - go on AGEOD site" ?

Posted: Tue Nov 08, 2011 7:19 am
by Durk
I am not certain, but I think there are two fixes needed to make the newest patch perfect.
As of three games, there has been no closing of ports due to frozen water. This may also impact the Great Lakes with not freezing during the coldest months.
I have been monitoring and have yet to see a port freeze.
The penalty for using Paper Money seems to extend beyond the 1776 years it used to happen. It is now April 1777, and still the penalty.
I will send files if others have noticed this.

Posted: Tue Nov 08, 2011 12:52 pm
by oldspec4
Durk wrote:I am not certain, but I think there are two fixes needed to make the newest patch perfect.
As of three games, there has been no closing of ports due to frozen water. This may also impact the Great Lakes with not freezing during the coldest months.
I have been monitoring and have yet to see a port freeze.
The penalty for using Paper Money seems to extend beyond the 1776 years it used to happen. It is now April 1777, and still the penalty.
I will send files if others have noticed this.


I'm not seeing the issue w/ the frozen ports (based on my limited gameplay w/ 1755 campaigns). Currently playing the 1755 campaign colonial faction and many of the ports are frozen during the winter months, e.g. Albany's port is now frozen and impassable as of November 1755.

Posted: Tue Nov 08, 2011 1:10 pm
by lodilefty
Durk wrote:I am not certain, but I think there are two fixes needed to make the newest patch perfect.
As of three games, there has been no closing of ports due to frozen water. This may also impact the Great Lakes with not freezing during the coldest months.
I have been monitoring and have yet to see a port freeze.
The penalty for using Paper Money seems to extend beyond the 1776 years it used to happen. It is now April 1777, and still the penalty.
I will send files if others have noticed this.


A port will only freeze when the "exit" water region is Frozen or "Very Cold" (Blizzard). Also, it will appear to be frozen if fully blockaded.

Paper money effect starts January 1777 and only ends when French Alliance occurs. Congress announces it in June 1775 (or February 1776 in thrr 76 Campaign).

Interface in the Fallen Timbers scenario

Posted: Tue Nov 08, 2011 7:08 pm
by Philippe
Don't know if this problem existed or not in earlier versions but I'll mention it here because it needs to be checked out.

There's something unusually wonky about the interface in the Fallen Timbers scenario.

I tried playing around with it as the Natives and at first thought the ledger was completely broken. I usually access things by clicking on them with the mouse and was having little or no joy, but finally managed to open the different pages of the panel by using the F# buttons.

The problem (which also afflicts click on the next turn button, but to a lesser extent) seems to be that the sweet spot for activating things has become smaller (?) and seems to have slipped below the spot where you would put the cursor/tomahawk.

The colored tabs for turning the pages in the ledger only work intermittently. You can get to the first page with the list of units easily enough by clicking on the globe, but clicking on the colored tabs to move to different pages (e.g. the available replacements page or the victory conditions page) does not seem to work at all, unless you've already visited those pages by using one of the F buttons.

The problem comes when visiting the victory conditions page and trying to figure out where the victory objective and strategic locations are by clicking on the little flags. More often than not nothing happens. I eventually figured out that I needed to position the tomahawk underneath rather than on the little victory flags in the menu, and to move it around a bit until I saw the black tooltip telling me to click on the flag to go there. If you remember not to click on the flag itself you might actually get there.

I think there may be two things going on here. It seems like there's something wrong or mis-positioned about the tomahawk tooltip. Most of these problems would be a lot less severe if the tooltip were sitting higher in it's space, if that makes any sense. So part of the problem might be fixable by just fiddling around with the tooltip.

More serious is my sense that something may have slipped behind the scenes, and that this something is what allws certain spots on the screen to activate other screens/functions when clicked on. It's not just that (assuming the fault doesn't lie with the cursor) the sweet spot is a bit below where it's supposed to be, it seems like in many cases it's a lot smaller as well.

I haven't attached any zip files because I don't think it's really needed in a case like this, but I can, if necessary. I'm pretty sure if you fire up this scenario as the Native player and start using your cursor on the ledger tabs and victory flags, you'll see what I mean. If not, let me know and I'll post a save.

Posted: Wed Nov 09, 2011 4:18 am
by Durk
lodilefty wrote:A port will only freeze when the "exit" water region is Frozen or "Very Cold" (Blizzard). Also, it will appear to be frozen if fully blockaded.

Paper money effect starts January 1777 and only ends when French Alliance occurs. Congress announces it in June 1775 (or February 1776 in thrr 76 Campaign).


Thanks for your explanation.

Posted: Wed Nov 09, 2011 1:23 pm
by lodilefty
Philippe wrote:Don't know if this problem existed or not in earlier versions but I'll mention it here because it needs to be checked out.

There's something unusually wonky about the interface in the Fallen Timbers scenario.

I tried playing around with it as the Natives and at first thought the ledger was completely broken. I usually access things by clicking on them with the mouse and was having little or no joy, but finally managed to open the different pages of the panel by using the F# buttons.

The problem (which also afflicts click on the next turn button, but to a lesser extent) seems to be that the sweet spot for activating things has become smaller (?) and seems to have slipped below the spot where you would put the cursor/tomahawk.

The colored tabs for turning the pages in the ledger only work intermittently. You can get to the first page with the list of units easily enough by clicking on the globe, but clicking on the colored tabs to move to different pages (e.g. the available replacements page or the victory conditions page) does not seem to work at all, unless you've already visited those pages by using one of the F buttons.

The problem comes when visiting the victory conditions page and trying to figure out where the victory objective and strategic locations are by clicking on the little flags. More often than not nothing happens. I eventually figured out that I needed to position the tomahawk underneath rather than on the little victory flags in the menu, and to move it around a bit until I saw the black tooltip telling me to click on the flag to go there. If you remember not to click on the flag itself you might actually get there.

I think there may be two things going on here. It seems like there's something wrong or mis-positioned about the tomahawk tooltip. Most of these problems would be a lot less severe if the tooltip were sitting higher in it's space, if that makes any sense. So part of the problem might be fixable by just fiddling around with the tooltip.

More serious is my sense that something may have slipped behind the scenes, and that this something is what allws certain spots on the screen to activate other screens/functions when clicked on. It's not just that (assuming the fault doesn't lie with the cursor) the sweet spot is a bit below where it's supposed to be, it seems like in many cases it's a lot smaller as well.

I haven't attached any zip files because I don't think it's really needed in a case like this, but I can, if necessary. I'm pretty sure if you fire up this scenario as the Native player and start using your cursor on the ledger tabs and victory flags, you'll see what I mean. If not, let me know and I'll post a save.


Hmmm.

Indian cursor "sweet point" is at the tip of the tomahawk, all ledger tabbing, selection work well, Objectives "sweet spot" is almost the entire "little flag", all other sweet spots seem OK too...

I suspect you may have a Graphics Resolution/Driver issue. :(

I'm running Vista at 1280 x 800 resolution...

Try these (in order) until things improve for you:

1. Open !MainLog.txt (in WIA\Logs) and read through to be sure you are really running 1.09 (i.e., the patch correctly installed)
2. Run the Configuration Utility, and switch to "Hardware" mouse cursor.

===or===

2. If you really hate your Cursor, Use Notepad to Open (edit) the 4Indian.fac file (found in WIA\GameData\Factions). Scroll down to the line:
[INDENT]Cursor = 15
change to
Cursor = 1

[/INDENT]Last resort:
[INDENT]Be sure you have installed DirectX 9, as Vista's inherent DirectX10 may not be fully backward compatible with our older games.
DirectX 9:
http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&DisplayLang=en
[/INDENT]

Posted: Wed Nov 09, 2011 2:28 pm
by Philippe
I'll take a look at this later on. I should mention, however, that I'm running on Windows XP and that I don't have any problems with any of the other scenarios. Just this one.

(I like the cursor. I've even found workarounds to live with the problem. I'm just wondering if it's me or something about the scenario. And why only this scenario?)

Posted: Wed Nov 09, 2011 2:35 pm
by lodilefty
Philippe wrote:I'll take a look at this later on. I should mention, however, that I'm running on Windows XP and that I don't have any problems with any of the other scenarios. Just this one.

(I like the cursor. I've even found workarounds to live with the problem. I'm just wondering if it's me or something about the scenario. And why only this scenario?)


Dunno. I loaded Fallen Timbers and had no issue with the Indian side. :confused:

You should try loading Indian side in Pequot War or Pontiac's War or King William's War to see if same issue exists..

XP may imply an older computer? Less RAM? Lower-end Graphics?

While WIA is one of the "Elder Four" games, the WIA.exe is very current, as a side-effect of PON and RUS :)

Posted: Wed Nov 09, 2011 2:54 pm
by Philippe
Older computer but not a total clunker (2.6 Ghz and 2 gigs of Ram). Video card is an NVidia GEForce 8600 and resolution is 1152x864.

I'll try Pontiac's rebellion to see if the problem is that particular cursor.

In the meantime here's my log file. Most of what should be there seems to be there, but there are a few lines that are puzzling to me. Please let me know if I should do a reinstall.

Posted: Wed Nov 09, 2011 2:59 pm
by Philippe
No problems with Pontiac's rebellion. My issue seems to be with Fallen Timbers.

Posted: Wed Nov 09, 2011 3:48 pm
by lodilefty
Philippe wrote:Older computer but not a total clunker (2.6 Ghz and 2 gigs of Ram). Video card is an NVidia GEForce 8600 and resolution is 1152x864.

I'll try Pontiac's rebellion to see if the problem is that particular cursor.

In the meantime here's my log file. Most of what should be there seems to be there, but there are a few lines that are puzzling to me. Please let me know if I should do a reinstall.


One difference from mine: you may be missing a Settings file. You actually load 1 more setting, and one less setting file!!!!

Please list the files you see in WIA\Settings....
I have: AI.opt, Display.opt, GameLogic.opt, GameRles.opt, General.opt, System.opt, UserInterface.opt, and the two .csv strings files.....

No need to upload any yet, unless you wish to (just the .opt files), but in any case Do not upload your General.opt file (it contains your Serial Number!)

Posted: Wed Nov 09, 2011 4:03 pm
by Philippe
I have:

AI.opt, Display.opt, GameLogic.opt, General.opt, System.opt, UserInterface.opt, and the two .csv strings files.

I don't have:

GameRles.opt file.


When the latest patch came out I uninstalled and patched over a fresh install. Did something get skipped in the installation, or was this a file that was lurking in one of the earlier patches?

Posted: Wed Nov 09, 2011 4:07 pm
by lodilefty
Philippe wrote:I have:

AI.opt, Display.opt, GameLogic.opt, General.opt, System.opt, UserInterface.opt, and the two .csv strings files.

I don't have:

GameRles.opt file.


When the latest patch came out I uninstalled and patched over a fresh install. Did something get skipped in the installation, or was this a file that was lurking in one of the earlier patches?


It's GameRules.opt = my typo :(

Please zip the .opt files (except General.opt) and post here...