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boston supply lvl

Posted: Fri Feb 26, 2010 12:21 pm
by captain curruthers
when the brits owned boston supply lvl in summer was 13(lvl 2 city,lvl 2 harbour plus terrain)now the americans own it supply lvl has gone up to 15-17 in winter,20+ in summer despite the harbour being blockaded.no new structures have been built.is this intended as another boost to the AI or is something wrong?

Posted: Fri Feb 26, 2010 1:22 pm
by lodilefty
captain curruthers wrote:when the brits owned boston supply lvl in summer was 13(lvl 2 city,lvl 2 harbour plus terrain)now the americans own it supply lvl has gone up to 15-17 in winter,20+ in summer despite the harbour being blockaded.no new structures have been built.is this intended as another boost to the AI or is something wrong?


Drawing supply from adjacent regions
WAD

Posted: Fri Feb 26, 2010 1:25 pm
by captain curruthers
impossible! all adjacent regions are 100% controlled by the brits. :(

Posted: Fri Feb 26, 2010 1:30 pm
by lodilefty
Loyalty and NM modify it too.

Posted: Fri Feb 26, 2010 1:52 pm
by captain curruthers
enough so that an AI force takes nearly 3 times longer to starve than a player force in the same situation?

Posted: Fri Feb 26, 2010 4:50 pm
by captain curruthers
ive just done another turn and supply lvl shot up to 31.! its august but harbour is blockaded so how does supply get to 31?

Posted: Fri Feb 26, 2010 5:12 pm
by lodilefty
Well, I could try to guess while you play 20 questions, or you could be proactive and send a saved game to the appropriate place.

Note that it will be some time before I look at anything WIA, as RoP is top priority for me right now.....

Posted: Fri Feb 26, 2010 7:26 pm
by captain curruthers
sorry but ive already deleted the game and thrown the disk in the bin where it belongs.after 2 months of trying to get WIA to work properly i finally had enough.far too many bugs,anomolies and illogicalities for me to continue.so ends my 'fling' with ageod.

thx for your efforts lodi but ageod really must do better! :(

Posted: Fri Feb 26, 2010 9:43 pm
by arsan
:blink: :confused:
Relax man... you will catch Washington some other day ;)

Posted: Fri Feb 26, 2010 10:19 pm
by lodilefty

Posted: Sat Feb 27, 2010 8:26 am
by caranorn
captain curruthers wrote:sorry but ive already deleted the game and thrown the disk in the bin where it belongs.after 2 months of trying to get WIA to work properly i finally had enough.far too many bugs,anomolies and illogicalities for me to continue.so ends my 'fling' with ageod.

thx for your efforts lodi but ageod really must do better! :(


That was quick. I hope you will reconsider some day as otherwise you'll be missing out on a lot of good games. All of Ageod's games have a steep learning curve. You can't expect to learn all there is to know in a single game. I've been playing these games regularly since BoA and am still learning new stuff every time. Sometimes it's a bit frustrating, but generally I'm enjoying the games even more than I did in the days of BoA...

Posted: Sat Feb 27, 2010 5:51 pm
by squarian
AGEOD's games are, IMO, marvelous - the closest I've found yet to the detailed and accurate paper wargames (AH, SPI, etc, etc) I started playing in the 70s. In a market dominated by first-person shooters and so on, I'm very glad someone is producing computer strategy/military simulation games for the hardcore grognard.

But they're probably not everyone's cup of tea - I can see how the complexity which makes them attractive to me might be frustrating to someone else. Chacun a son gout.