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Official Patch 1.05 - comments and questions

Posted: Wed Sep 09, 2009 4:22 pm
by squarian
Excellent - thanks, Pocus et cie. :)

Posted: Wed Sep 09, 2009 5:48 pm
by Hobbes
:thumbsup: Now we can start on the next one! :)

Cheers, Chris

Posted: Thu Sep 10, 2009 5:12 am
by vonRocko
Awesome! :thumbsup: Thank you.

Posted: Thu Sep 10, 2009 8:22 am
by Schattensand
Great

Thanks

Posted: Thu Sep 10, 2009 10:34 am
by Pocus
Hobbes wrote: :thumbsup: Now we can start on the next one! :)

Cheers, Chris

Image

Posted: Thu Sep 10, 2009 11:47 am
by lodilefty
Pocus wrote:Image


+1 :thumbsup:

:D

:mdr: :mdr: :mdr:

Posted: Thu Sep 10, 2009 12:19 pm
by Taillebois
Thanks for this.

As an aside, can we have less religion in AGEOD's games please?

If canons were replaced by cannons we would have more firepower and less reliance on priests!

Posted: Thu Sep 10, 2009 1:04 pm
by lodilefty
Taillebois wrote:Thanks for this.

As an aside, can we have less religion in AGEOD's games please?

If canons were replaced by cannons we would have more firepower and less reliance on priests!


:D

..but Daniel Webster didn't assemble a dictionary until much later.

Spelin wuz un optshun in thoze daiz :blink:

Will look at that :)

Posted: Fri Sep 11, 2009 1:22 am
by TiFlo
Thank you all for the hard work :)

Posted: Fri Sep 11, 2009 3:55 am
by tagwyn
Dear Tallebois: Religlion is a vital and important part of life in the periods covered by most of AGEODs games. IF you are so shortsighted to ignore it ... I will pray for you. t

Posted: Fri Sep 11, 2009 4:09 am
by TiFlo
*must... resist...*

tagwyn wrote:Dear Tallebois: Religlion is a vital and important part of life in the periods covered by most of AGEODs games.

... So is wit and good spirit. Both of which would seem to have suffered the same fate as religion since then.


:innocent: :siffle:

Posted: Fri Sep 11, 2009 1:33 pm
by macnab
Many thanks to all who work on the patchs across the range of Ageod`s games :)

save game compatibility?

Posted: Fri Sep 11, 2009 2:31 pm
by nemethand
Hi Pocus!

Thx for the new patch. Can I apply it to my ongoing PBEM?

thx for the answer

Posted: Fri Sep 11, 2009 3:19 pm
by lodilefty
nemethand wrote:Hi Pocus!

Thx for the new patch. Can I apply it to my ongoing PBEM?

thx for the answer


If you started your game under 1.04c, you may see several 'odd and unusual' effects due to new events. I'd say finish your game first.

If you started with 1.04c + Community Mod, you will see somewhat less 'oddity', but still could be wierd.... :wacko:

If you started under the 1.05 RC12 public beta, you should be OK.

Enjoy! :D

Posted: Fri Sep 11, 2009 3:24 pm
by lodilefty
[color="Blue"]Separated this thread from the actual patch.[/color]

I saw this suggestion in another thread, and think it will help keep the patch and update information 'less cluttered'. :)

Posted: Fri Sep 11, 2009 4:29 pm
by GlobalExplorer
I installed 1.05, works fine.

Union AI still seems a pushover, but I didnt see anything crazy related to attrition, as in the early versions. Game feels improved.

Note: Key commands and features added at patch 1.04

- New sentry orders:
<SPACE>: In sentry for one turn.
<CTRL><SPACE>: In sentry until 90% healed.

Reminder:
<S>: Permanent Sentry (until moving or attacked) (hit again <S> or <SPACE to remove the sentry state)
<CTRL><S>: Remove all Sentry status on map.
<C>: Center on the selected unit
<SHIFT><C>: Center on the destination of the unit.
<H>: Put directly the selected force in structure, if some available in the region.

- You can <ALT>-left-click on a force tab to rename it. Some Armies with Leaders can't be renamed though.

- New Region finder. Works with <CTRL><F>


The new Alt-LMB feature to rename units is great!!

Ctrl-S I have a big problem with this, because I often use it when I want to save!

Which brings me to another question. Is there a list of all hotkeys somewhere? I found out about Q,W E,R T and am using them regularly. but it occured to me that I never really knew what the keys exactly do. I will write a review / introduction soon, and I would like to include this information for new players.

Posted: Fri Sep 11, 2009 4:33 pm
by TiFlo
GlobalExplorer wrote:I installed 1.05, works fine.

Union AI still seems a pushover, but I didnt see anything crazy related to attrition, as in the early versions.


:blink: :bonk: :D

EDIT: What about updating the link in the Latest patches area of the forum? It still says 1.04c.

Posted: Fri Sep 11, 2009 5:15 pm
by lodilefty
TiFlo wrote: :blink: :bonk: :D

EDIT: What about updating the link in the Latest patches area of the forum? It still says 1.04c.


Have to find an admin for that. :blink:
I can only moderate the WIA forae... :D

Posted: Fri Sep 11, 2009 5:42 pm
by TiFlo
pfff... One has a jedi avatar, and one has not even the power to manage the entire forum.

I am so disappointed... baby Padawan.

;)

Posted: Fri Sep 11, 2009 6:44 pm
by Taillebois
@TiFlo - thanks ! *must...resist...*

By the way, has your avatar thingy just changed. I'm sure last time I looked it was a lonely Scot playing with his sporran. Now he seems to have some friends. How nice.

Posted: Fri Sep 11, 2009 6:59 pm
by TiFlo
It was a pleasure, really. ;)

Yeah, I'm toying around with graphics. But the lonely Scot from before wasn't playing with his sporran, nor with anything else down there for that matter. He was actually playing violin. The original is a painting from Robert Griffing that's called Long Way from Home, and which I deeply love. But I'd always been under the impression that the size of the avatar didn't do it justice, as you just proved.

Meanwhile, I'm back to a lonely soldier, his friends made the place too crowded. Although I may change my mind later, it still doesn't feel right...

Posted: Fri Sep 11, 2009 8:25 pm
by GlobalExplorer
Is a "sporran" what I think it is?

Posted: Fri Sep 11, 2009 9:10 pm
by TiFlo
I won't risk a bet :D
This is a sporran.

Posted: Fri Sep 11, 2009 10:00 pm
by GlobalExplorer
No, this is not what I thought.

Question: Is it normal that Sir Henry Clinton has zero command points? I think I just found he will be pretty useless for me.

Image

Posted: Fri Sep 11, 2009 10:25 pm
by lodilefty
GlobalExplorer wrote:No, this is not what I thought.

Question: Is it normal that Sir Henry Clinton has zero command points? I think I just found he will be pretty useless for me.

Image


He has the Quickly Angered ability, which penalizes him 4 points if in command. In a stack with a senior leader, he gets his points.

He was pretty useless to Gage and Howe too! Historically, he second-guessed his seniors and was generally a pain. Good in the field however, as evidenced by his other abilities...

Posted: Sat Sep 12, 2009 9:08 am
by PANGI
I have little complain/question about Annus mirabilis scenario. I suppose main reason to place Wolfe's army in front of Quebec was AI, wasn't? But im not completely satisfied with this solution which i consider rather unhistoric. Shouldn't be Wolfe army placed rather in Montmagny region and Montcalm's army entrenched around Quebec? Did you try this schema or the one you choose is best for game performance?

I hope i didnt show much ignorance and really appreciate your work.

Posted: Sat Sep 12, 2009 10:39 am
by GlobalExplorer
lodilefty wrote:He has the Quickly Angered ability, which penalizes him 4 points if in command. In a stack with a senior leader, he gets his points.

He was pretty useless to Gage and Howe too! Historically, he second-guessed his seniors and was generally a pain. Good in the field however, as evidenced by his other abilities...


Thanks. I generally enjoy these subtle touches, but it's hard to play the game when you're not understanding it. I think the UI should make such drastic handicaps more noticeable. A lot of beginners will complain about this and maybe say the game is not transparent. I mean this as a suggestion for the coming games, RoP, VGN. In WiA I can live with it.

Another example: the british start the campaign with three two star generals. Clinton, Burgoigne and another one I can't remember. Clinton cannot command a stack, as we just found out. The other two are removed from the game just about the same time the stack becomes unlocked. So in the end the player needs to know in advance that they are more or less useless, and must use the one star generals. I guess I was just lucky I chose Smith and Grant for my surprise attacks on New York and Newport, had I used two star generals I would be f'ed.

In any case thanks a lot for clearing this up! So I will have to put Clinton back under Howes command.

Posted: Sat Sep 12, 2009 11:45 am
by lodilefty
PANGI wrote:I have little complain/question about Annus mirabilis scenario. I suppose main reason to place Wolfe's army in front of Quebec was AI, wasn't? But im not completely satisfied with this solution which i consider rather unhistoric. Shouldn't be Wolfe army placed rather in Montmagny region and Montcalm's army entrenched around Quebec? Did you try this schema or the one you choose is best for game performance?

I hope i didnt show much ignorance and really appreciate your work.


Yes, it was for AI help.

The AI has tendencies to wander off and look for soft targets, so this scenario was sterile [Frech vs AI just had to sit in Quebec to win]

To date, the majority of our improvement efforts have been targeting the Campaigns.

There are many modding opportunities in the game, and this would be an excellent one for someone who wishes to learn. ;)

Thank you for your interest in WIA :)

Posted: Sat Sep 12, 2009 11:50 am
by lodilefty
GlobalExplorer wrote:Thanks. I generally enjoy these subtle touches, but it's hard to play the game when you're not understanding it. I think the UI should make such drastic handicaps more noticeable. A lot of beginners will complain about this and maybe say the game is not transparent. I mean this as a suggestion for the coming games, RoP, VGN. In WiA I can live with it.

Another example: the british start the campaign with three two star generals. Clinton, Burgoigne and another one I can't remember. Clinton cannot command a stack, as we just found out. The other two are removed from the game just about the same time the stack becomes unlocked. So in the end the player needs to know in advance that they are more or less useless, and must use the one star generals. I guess I was just lucky I chose Smith and Grant for my surprise attacks on New York and Newport, had I used two star generals I would be f'ed.

In any case thanks a lot for clearing this up! So I will have to put Clinton back under Howes command.


Examining the unit detail and abilities for Clinton is, IMHO, enough information to explain this to the user. :)

Personally, I am not a big fan of 'helpers and cheaters', as the exploration of a game is where I get my enjoyment.

If anything, we may need to make the leader withdrawal events more random, and have similar events [non-combat death?] for all leaders. :blink:
After all, variability and uncertainty are a large part of replayability. :w00t:

Posted: Sun Sep 13, 2009 2:47 pm
by GlobalExplorer
Concerning my own person, I absolutely agree.

But I think you need to improve the accessibility if you want to sell more games. Just as an example of how average gamers, who never come to this forum, see this:

I can certainly see how this game will be very popular with hardcore grognards and Civil War fans. For me, however, AACW has left me with very mixed feelings. The incredibly steep learning curve together with the overwhelming and sometimes mind numbing amount of details almost buried the rather excellent operational level wargame that lies underneath. In the end, I always ask myself a simple question regarding games. Did I have fun playing this? This is by far the most detailed wargame I ever played. It is, however, also the most impenetrable. Yes, I did enjoy playing this. But it honestly took me a week or two to even get the hang of it and a week more before it stopped being a chore. If you've got the time and perseverance or are a total Civil War buff, by all means get this. If you however don't rank yourself amongst them you might want to pass this one up.


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