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BOA2 : WIA Patch 1.04c (Public beta)

Posted: Fri Jan 23, 2009 5:06 pm
by Hok
A new patch in version 1.04c

This patch in public beta for few days.

[color="Red"]Patch official on February 3, 2009 at 14:55 UTC[/color]


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BOA2 : War in America Update 1.04c
January, 2009
==============================================================================
This patch contains all changes since the start.

[1.04c]

New Boston region & Boston Harbor defined, The Heights redefined [was 'Boston']
PREVIOUS VERSION SAVED GAMES WILL NOT PROPERLY UTILIZE THE NEW TERRAIN NEAR BOSTON: Strange movement may occur!
The only "land Link" to/from Boston is through "The Heights". To attack Cambridge from Boston requires Amphibious assault.

Several regions now inhibit enemy naval movement if a fort is present
[The Heights, Quebec, West Point, Crown Point, Detroit]

Forts may be constructed anywhere during gameplay, not just in city

Campaigns [1755, 1775, 1776, 1778, 1812] and Montcalm 56 have events for reduced AI aggression in Winter months

Many Spanish units renamed [thank you arsan :) ]

Fixed Canadian leaders in 1755 that weren't burning forts
Coastal Batteries may only fire at ships
Siege guns may only fire at land units
General improvements to land battles and retreats
Naval units can now retreat before and from battle
Merchant ships now have transport capacity [remember Dunkirk!]
Adjusted Mountains weather in New England to delay 'Spring thaw'
Corrected missing text strings for several events and for some 1812 options
Reworked portions of 1812 Campaign
Fixed 'Cap Breton' Objective error in 1812
Fixed bug in fort build that allowed the attempt with inadequate units but consumed the supply anyway
Added replacement type to campaigns: includes Light Infantry, Transport Ships, Raiders, Skirmishers
Land links to Great Plains fixed [thank you Ludoperez]
Interdict link between Crown Point and Winooski added tp prevent direct move of ships port to port


AI
- Naval missions: Commerce, Blockade, Escort, Naval Superiority improved.
- Long range Defense mission can’t borrow anymore units set for Garrison Duty.
- Break Siege Mission had a bug rendering it not enough interesting to do.
- AI will see much less interest in doing Attack missions in winter.
- Transports without the Commerce attribute won’t be sent in the Shipping Lanes.
- In some rare cases, the Defend Mission could have his path aborted. Fixed.
- Depot destruction much more rare.
- AI slightly less prone to make distant operations (attack-defense).
- IA less restless.

Good news

Posted: Fri Jan 23, 2009 6:20 pm
by LUDOPEREZ
Good news, download urgently
Thank you very much :mdr:

Posted: Sat Jan 24, 2009 2:45 am
by Siekster
Thanks for the update guys!!! Does this by any chance fix the replay issue?

Thanks!

Posted: Sat Jan 24, 2009 4:27 am
by AndrewKurtz
Issue with Shift key not working does not seem to have been fixed with 1.04c

Posted: Sat Jan 24, 2009 11:58 am
by lodilefty
Siekster wrote:Thanks for the update guys!!! Does this by any chance fix the replay issue?

Thanks!


It works on my installation ;)

Posted: Sat Jan 24, 2009 11:58 am
by lodilefty
AndrewKurtz wrote:Issue with Shift key not working does not seem to have been fixed with 1.04c


nertz :(

Posted: Sat Jan 24, 2009 6:07 pm
by Carnium
Thanks for the new patch, will test it on Monday and will let you know about my findings.

Posted: Sat Jan 24, 2009 9:21 pm
by Nerumir
Playing french during 55-63, I tried to reach Saint Domingue harbor with new Orlean flotilla but area was no reachable :confused:

AI much improved :thumbsup: ,it tried to storm Louisbourg and now is retreating to closest supply area with general winter !

Posted: Sat Jan 24, 2009 9:44 pm
by lodilefty
Nerumir wrote:Playing french during 55-63, I tried to reach Saint Domingue harbor with new Orlean flotilla but area was no reachable :confused:

AI much improved :thumbsup: ,it tried to storm Louisbourg and now is retreating to closest supply area with general winter !


I am not sure which flotilla you mean?

The only French New Orleans naval unit I know of is a bateaux flotilla [Flotille du Bas Mississippi], which cannot go into the "ocean"

Check the details of the flotilla. Many naval units are 'Coastal/Shallow' only, and cannot go beyond the coastal regions.

Posted: Sat Jan 24, 2009 9:55 pm
by Nerumir
My mistakeI thougth I was moving "flotille du golf" but was "bateaux orleans" :bonk:
plz urgently delete my post ;)

Posted: Sun Jan 25, 2009 12:06 am
by lodilefty
Nerumir wrote:My mistakeI thougth I was moving "flotille du golf" but was "bateaux orleans" :bonk:
plz urgently delete my post ;)


:mdr:
Welcome to a large group of 'oops' users! :wacko:

I spent 2 hours yesterday trying to move a fort battery, forgetting it is static :blink:

Posted: Sun Jan 25, 2009 4:57 pm
by Joe Bukal
Thank You for new patch
Joe Bukal :thumbsup:

Posted: Mon Jan 26, 2009 9:34 am
by Carnium
Could someone please check the "hardened activation" in this game.
Arsan said this : http://www.ageod-forum.com/showpost.php?p=126858&postcount=7
And I got the new 1.03 installer (thanks Pocus), completely uninstalled my game,installed from the new 1.03 installer and it still has the "hardened" or "locked leaders if unactivated" selected by default.
This could cause quite some problems with some/most players who are using default options.

Posted: Mon Jan 26, 2009 10:15 am
by arsan
Hi!
My full install version of WIA 1.01e and it has the right (the normal one) activation as default.
I remember the first WIA full executable (1.00??) had the hardened activation selected as default by mistake.
This was corrected on 1.01e (not suyre if in later versions too) but according to Carnium it seems on the 1.03 full game executable the wrong default is back :bonk:
It can be easely changed on the options menu but i imagine new players that just bought the game, downloaded the full 1.03 WIA executable, installed and started to play the game will have some WTF! :blink: moments when their unactive leaders became locked in place :bonk: ;)
Regards!