NCP ver 3.04b: notes
Posted: Fri Jul 04, 2008 4:37 pm
game version: NCP ver 3.04b
testbed campaign: 1813, player side French
AI Performance
I could easely win this campaign playing French side, against an estimated superior AI (Coalition) opponent: the fact suggest something is going wrong with AI.
AI has a great tendency to spread his Corps over map, while concetration of forces should better work for Coalition side, having men superiority.
AI misregards garrisoning valuable locations, as Prague & Berlin; goes after unvaluable cities in Poland and Prussia.
AI side offensive in Bavarian-Lower Rhein area is non sence: AI wasted time and mapower to capture secondary regions, while did not attempt to occupy Strasbough, a very evaluable and ungarrisoned strategic location.
AI has tendency to move Corps/Forces deep in enemy controlled territory, in out of friendly supply areas.....these forces suffer severe losses, being unsupplied and are usaly retired back some turns later.
Replacements
Replacement options should be slightly reworked to fix some troubles.
Support units, (pontooner, engeneer, supply train, Army HQ) have not replacements.
Replacing Heavy Calvary losses is a trouble too: only calvary replacement points seem to work for light calvary units only.
I know we cannot have the flexibily of replacement achieved in AACW, where a full production system works, hope to see options for mentioned unit kind added to NCP replacement option menu.
But the reported problems NCP ver 3.04b 1813 Camapign is a challenging game.
The large concentration of Forces for the two sides over a narrow area grants many strategic chances, to be explored.
I bit disappointing is the lack of the earlier phases of the historical 1813 campaign.
A positive note: I did not experience game bugs or crashes, although the plenty of units in the scenery.
JastaV
testbed campaign: 1813, player side French
AI Performance
I could easely win this campaign playing French side, against an estimated superior AI (Coalition) opponent: the fact suggest something is going wrong with AI.
AI has a great tendency to spread his Corps over map, while concetration of forces should better work for Coalition side, having men superiority.
AI misregards garrisoning valuable locations, as Prague & Berlin; goes after unvaluable cities in Poland and Prussia.
AI side offensive in Bavarian-Lower Rhein area is non sence: AI wasted time and mapower to capture secondary regions, while did not attempt to occupy Strasbough, a very evaluable and ungarrisoned strategic location.
AI has tendency to move Corps/Forces deep in enemy controlled territory, in out of friendly supply areas.....these forces suffer severe losses, being unsupplied and are usaly retired back some turns later.
Replacements
Replacement options should be slightly reworked to fix some troubles.
Support units, (pontooner, engeneer, supply train, Army HQ) have not replacements.
Replacing Heavy Calvary losses is a trouble too: only calvary replacement points seem to work for light calvary units only.
I know we cannot have the flexibily of replacement achieved in AACW, where a full production system works, hope to see options for mentioned unit kind added to NCP replacement option menu.
But the reported problems NCP ver 3.04b 1813 Camapign is a challenging game.
The large concentration of Forces for the two sides over a narrow area grants many strategic chances, to be explored.
I bit disappointing is the lack of the earlier phases of the historical 1813 campaign.
A positive note: I did not experience game bugs or crashes, although the plenty of units in the scenery.
JastaV