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GUI wishlist #1

Posted: Fri Jul 04, 2008 12:14 pm
by FM WarB
I'd like to access a clickable list of unmoved, non fixed units. Is it possible to add such a filter to the F1 units ledger? I usually forget to move at least one unit per turn. This would provide quick way to check that all planned moves have been done before advancing the turn.

Posted: Fri Jul 04, 2008 12:29 pm
by Primasprit
A help are the keys E and R. They cycle through unfixed units with no movement orders. :cwboy:

Posted: Fri Jul 04, 2008 10:40 pm
by FM WarB
Thanks, I have tried those keys, but they do not do exactly what I have requested.

Posted: Fri Jul 04, 2008 11:22 pm
by Rafiki
How does it differ?

Posted: Fri Jul 04, 2008 11:32 pm
by Nikel
Do you want to know the difference "unmoved, non fixed units" and "unfixed units with no movement"? :niark:

Seriously, I think that FM WarB is talking about a list in the ledger, not browsing in the map.

Something that has happened to me is that when there are a lot of units at the same place I do not know what have I said them to do or where to go :bonk:

Posted: Sat Jul 05, 2008 12:08 am
by FM WarB
From the game manual, vers 6.2: "E/R : Cycle through land Forces. Simultaneously press [Ctrl] to skip units that are not moving."

The units that are not moving, but can (not fixed) are the ones I'd like to quickly find. It would be faster than a hotkey, if they were easily available on a clickable list on the unit ledger.

Posted: Sat Jul 05, 2008 6:38 am
by Rafiki
It may be that the manual is a bit unclear; E/R cycles through land units that are not "sentried" and that do not have any orders. If you make a habit of "sentrying" your garrisons, then E/R will cycle through units that can move but who haven't been issued any orders (yet)

Posted: Tue Jul 08, 2008 12:04 am
by FM WarB
Thanks Rafiki. I was not quite sure how those keys worked. They do seem to do the trick, with careful attention to leaders' faces. Also, garrisons seem to be sentried at start...E/R is ignoring them.