Regions and Roads
Posted: Thu Dec 27, 2007 2:25 am
One thing which is unique for NCP is regions instead of the usual hexes or tiles. (Close Combat has a similar system but there strategy is almost non-existent.)
For a newcomer from the hexed wargames world, this means two things:
1. How to estimate the time of move for a corps? Is there a way to see the time before actually moving the unit?
2. Choice of roads. A corps standing in Landau gets an order to move to Stuttgart. What would a commander do in reality? He would cross the river and move on. The game unit may as well go to Freiburg and march through the Tubingen forests losing another week...
For a newcomer from the hexed wargames world, this means two things:
1. How to estimate the time of move for a corps? Is there a way to see the time before actually moving the unit?
2. Choice of roads. A corps standing in Landau gets an order to move to Stuttgart. What would a commander do in reality? He would cross the river and move on. The game unit may as well go to Freiburg and march through the Tubingen forests losing another week...