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Patch 1.02 is out!

Posted: Thu Dec 06, 2007 12:39 pm
by Pocus
Dear players,

After some round of testing, the new patch is out!

http://ageoddl.telechargement.fr/latest/NCP_Patch.zip

==============================================================================
THIS PATCH DOES NOT WORKS FOR THE FRENCH BOXED VERSION, if you have not installed
the French Foundation Patch before. (French Download version is ok)
==============================================================================

==============================================================================
Napoleon's Campaigns Patch 1.02 / December 6, 2007
==============================================================================

Because of database changes, this patch is not compatible with previous saved games.


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Bugs
==============================================================================
Redeployement usage was not saved when you reloaded a game under planification.
Fixed the 'dancing forces' effect (display glitch) at the start of AI thinking.
Rare bug fixed where some elements could be integrated to another, unrelated, unit after hosting.

==============================================================================
Gameplay changes or additions
==============================================================================
Automatic garrisons conditions have been eased: A new garrison can appears in a region having a depot,
fortress or city of level 7+ if you have enough replacements in your pool and have at least one line infantry regiment in the region, with 51% military control (supply need abandonned, reduction in the control required).


==============================================================================
Scenario Updates & Bugs fixes
==============================================================================
Automatic garrisons settings have been updated.
In the 1812 scenario, each side get two new options (F4) to recruit new units.
In the 1812 scenario, the Russian start with a large VP amount. The French player will have to conquer to win.
The Polish and Dalmatian theater have been added in the 1809 scenario.
Campaign scenario (77 turns): Swedish-Russian war added.

==============================================================================
Data tweaks
==============================================================================
All weather patterns reviewed.
Database issues and additions on units & elements done.


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Interface
==============================================================================
Save Game can be done with the ctrl-shift S shortcut (reminder: Ctrl-F9 Ends the turn)
Support for the German language added. (still experimental)
You can press [control] while you drop a stack in an adjacent region, to disable pathfinding.
Accents removed from filenames for a better support of Asian Windows.


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Posted: Thu Dec 06, 2007 2:03 pm
by Le Tondu
Thanks guys! Well done, --as usual. :)

Posted: Thu Dec 06, 2007 3:21 pm
by Generalisimo
Great news!! :niark:

Posted: Thu Dec 06, 2007 5:03 pm
by Sol Invictus
Excellent scenario additions! How about an 1806-'07 Campaign for the next patch? That addition along with Spain and Sweden, should keep the people who are looking for some longer scenarios happy.

Posted: Thu Dec 06, 2007 5:25 pm
by Steph
I agree ! please, focus on the longer scenario for the next patch !! please please please

Posted: Thu Dec 06, 2007 6:18 pm
by PhilThib
I am currently working on two longer and expanded campaigns... :siffle: ...will come with next patch (not this one, you impatient ones :nuts: !)

Posted: Thu Dec 06, 2007 6:32 pm
by Hasardeur
PhilThib wrote:I am currently working on two longer and expanded campaigns... :siffle: ...will come with next patch (not this one, you impatient ones :nuts: !)


We really love you Philippe ! :king:

Greets

Posted: Thu Dec 06, 2007 6:54 pm
by Sol Invictus
Gimmie, Gimmie, Gimmie! :innocent:

Posted: Thu Dec 06, 2007 7:23 pm
by pablius
Small display bug?

Number counts appears next to/behind the abilities when displaying a general´s properties...go from 1 to 20 very fast and start over again, never stop, like in a loop...don´t know if it affects the game in any way...

Posted: Thu Dec 06, 2007 7:33 pm
by Hasardeur
One question : How can I change to German version ? In the options, I can choose only English, French and Spanish.

Greets

Posted: Thu Dec 06, 2007 7:33 pm
by Nial
Very nice. Thanks

Nial

Posted: Thu Dec 06, 2007 7:36 pm
by Korrigan
Hasardeur wrote:One question : How can I change to German version ? In the options, I can choose only English, French and Spanish.
Greets


In the general.opt file, change language to 3.

(German version is not yet officially supported)

Posted: Thu Dec 06, 2007 7:57 pm
by Hasardeur
Many thanks !

Posted: Thu Dec 06, 2007 8:02 pm
by Henry D.
Korrigan wrote:In the general.opt file, change language to 3.

(German version is not yet officially supported)

Hey, i told my henchmen to explain that at SI when announcing the patch. :siffle:

Heads will roll, lazy bastards! :niark:

Regards, Henry

Posted: Thu Dec 06, 2007 10:59 pm
by FatalMad
In my 1809 game I have two Kellermanns Jr Corps.

Posted: Fri Dec 07, 2007 1:17 am
by goodwood
Where's the Swedish campaign, i can't find it?

Posted: Fri Dec 07, 2007 2:32 am
by goodwood
all fixed, installer place patch in wrong path Der! Sometimes I questioned my own abilities (or lack of)

Posted: Fri Dec 07, 2007 9:12 am
by goodwood
I didn't miss this before,did I? I was playing the Spanish scenario prior to the patch and the only army available was Wesley's Peninsular army, but under 1.02 even prior to the British arriving there is 2 Spanish armies available.

Posted: Fri Dec 07, 2007 9:25 am
by Pocus
pablius wrote:Small display bug?

Number counts appears next to/behind the abilities when displaying a general´s properties...go from 1 to 20 very fast and start over again, never stop, like in a loop...don´t know if it affects the game in any way...


A display bug indeed, nothing more rest assured.

Posted: Sat Dec 08, 2007 4:15 am
by FatalMad
Am I the only one getting two Kellermanns Jr Corps at Frankfurt in the 1809 scenario?

Posted: Sat Dec 08, 2007 4:45 am
by pablius
FatalMad wrote:Am I the only one getting two Kellermanns Jr Corps at Frankfurt in the 1809 scenario?


No, I do too...one starts locked for 1 turn the other one not, one curious thing is that there´s a very small diference in the number of men in each corps even when the units are the same.

Posted: Sat Dec 08, 2007 12:04 pm
by FatalMad
pablius wrote:No, I do too...one starts locked for 1 turn the other one not, one curious thing is that there´s a very small diference in the number of men in each corps even when the units are the same.


Thank you… I was starting to think that I was the only one seeing double.

Posted: Sat Dec 15, 2007 7:43 pm
by Hobbes
I notice that I get a no response error when I click on any of the links in Pocus footer (the patch or even the link to Hofstadter's Law).

I have noticed this before from time to time. I will try again later.
Cheers, Chris

Posted: Sat Dec 15, 2007 7:47 pm
by Primasprit
Works fine for me...

Posted: Sat Dec 15, 2007 9:34 pm
by Hobbes
Primasprit wrote:Works fine for me...


Yep - works now.

Posted: Sun Dec 23, 2007 5:35 pm
by archita
PhilThib wrote:I am currently working on two longer and expanded campaigns... :siffle: ...will come with next patch (not this one, you impatient ones :nuts: !)


great!!!

I'm waiting a 1804-1814 scenarios......

:bonk:

Posted: Sun Dec 23, 2007 9:55 pm
by PhilThib
Hey, not that long !! This is almost impossible with current engine... :p leure: :bonk:

I am having an extended 1805 campaign and a 1806-1807 one already. I'll try to work an extended 1809...plus other more "open" scenarios as time passes...

Posted: Mon Dec 24, 2007 12:01 am
by Le Tondu
Mmmmmmmm. Open Scenarios. <drool> :niark:

Posted: Thu Dec 27, 2007 12:52 pm
by archita
sigh...I hope diplomatic options and more military options...

the full campaign...a dream :coeurs: