Hi!
To me it seems there could be two very different ways to do a NCP2
1 -
Like a wargame: Using the current NCP game as a base and keeping a pure wargame approach. I would ask for…
- smaller map regions. Maybe x2 more than in the current NCP map for real operational feeling, scattering of corps, room to manoeuvre, better representation of the importance of road network…
- A somewhat shorter turn length (5 days/turn or even less).
- Two sides (Napoleon vs allies)
- A detailed/historical OOB, as in NCP, but tweaked so it worked better (more regular element sizes, realistic division caps…)
- Add some AACW/VGN features like unit production, economic/political decisions (but in a AACW style, tailored to their effect on the war effort).
- Limited diplomacy, to keep things historical. More like a sophisticated "Foreign Entry" system so you can attract powers and minors to your side, release vassals… Not a real “free” diplomacy system like in Paradox games so we don't end with France, England and Turkey allied and conquering Russia while Prussia and Austria fight each other.
With this setup, we would have problems with the full campaign, that seems to be number 1 on everybodys wish list. A 10 or 15 years long campaign will have nearly unmanageable turn number, boring “no war” periods, and would be difficult to keep historical.
A good alternative would be to do partial campaigns (like Revolutionary wars, war or the 1º coalition, second coalition, third coalition etc). Maybe 1 to 3 years long so they were longer than current NCP scenarios and you didn’t start with all the armies formed and deployed and could take strategically interesting decisions (where to mass the troops, who attack first, how to organize and build your army, which country attract to your coalition…)
2-
Like a grand strategy game: Use the future VGN game as a base and port its system to the Napoleonic era, forgetting about NCP1 (a war game) and doing a grand strategy global game.
- Bigger regions, whole world playable.
- Longer turns (maybe 1 month)
- Several playable sides ( maybe 8 or 10 big powers like in VGN).
- A full camping game, form maybe 1798 to 1820 or so or even add the possibility to play the revolutionary period or why not, the second half of XVIII century.
- Full fledged diplomatic system, with historical base, but more flexibility (like a paradox game, but better)
- Fully fledged economic/political/social system, with goods production and commerce, colonialism…
- More generic military system, where you can build your armies/fleets nearly from scratch, adding technologies and doctrines development.
This second options losses part of the historical realism and flavour details of NCP and would probably have a much less historical game flow. Forget about recreating Austerlitz, the Russia Invasion and the peninsular war, as things probably will happen differently.
How good/interesting this type of game can be depends much of how good the future VGN system proves to be.
But for me Revolutionary/Napoleonic era is much more interesting than Victorian era so… why should it not work??
Both ways of doing NCP2 can be great, but I will go for one approach or the other.
Trying to stay in the middle and be everything for everybody can be impossible and probably would end with a game that won’t satisfy neither wargamers or grand strategy gamers.
Personally, I would be happy with both kind of game, as i love the Napoleonic era, but I’m more a wargamer than a grand strategy game, so option 1 would be my favourite.
Cheers!