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Understanding Terrain

Posted: Sat Jul 05, 2008 11:36 pm
by lodilefty
I understand much of the terrain matrix [movement, harsness, supply consumption] but have difficulty making sense of:


Combat_Units_Quota = 100
Combat_Units_OffCost = 100
Support_Units_Quota = 60
Support_Units_OffCost = 100
ATKFire0 = 80
DEFFire0 = 75
ATKProt0 = -1
DEFProt0 = -1
ATKTQ0 = -1
DEFTQ0 = -1
ATKFire1 = 120
DEFFire1 = 130
ATKProt1 = 2
DEFProt1 = 2
ATKTQ1 = 1
DEFTQ1 = 1
ATKFire2 = 80
DEFFire2 = 85
ATKProt2 = 0
DEFProt2 = 1
ATKTQ2 = -1
DEFTQ2 = -1
ATKFire3 = 60
.....etc.

..and where/how do I figure the 'frontage' adjustments.

Posted: Sat Jul 05, 2008 11:51 pm
by Rafiki
This is probably where the Excel-files (with their column headers and suchlike) come in handy

EDIT: .... unless that's what you've been looking at :bonk:

Posted: Sun Jul 06, 2008 2:04 am
by lodilefty
Rafiki wrote:This is probably where the Excel-files (with their column headers and suchlike) come in handy

EDIT: .... unless that's what you've been looking at :bonk:


Yes 'tis :)

Posted: Sun Jul 06, 2008 7:38 am
by Rafiki
The only thing a found that might be of a little help is an explanation that

Code: Select all

Reminders:   
SubType 0   Regular
SubType 1   Irregular
SubType 2   Militia
SubType 3   Cavalry
SubType 4   Artillery
SubType 5   Supply
SubType 6   Ship

which I take to mean that

Code: Select all

ATKFire4
DEFFire4
ATKProt4
DEFProt4
ATKTQ4
DEFTQ4

are the modifiers that apply to artillery.

I imagine that "Fire" "Prot" and "TQ" are modifiers to those model values, each on AtTacK and on DEFence respectively, but haven't found anything that I think could be about frontage.

Posted: Sun Jul 06, 2008 7:52 am
by Jabberwock
ATKFire and DEFFire are percentage chances to hit at various ranges. ATKProt and DEFProt are modifiers to either the chance of being hit or the damage taken at those ranges. I think ATKTQ and DEFTQ (Troop Quality) are modifiers to morale.