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Dynamic reading of files - to aid debugging

Posted: Thu Mar 27, 2008 9:34 pm
by lodilefty
I hope I can make my question clear....

What files are read only at initial game system loading, as opposed to what files are read every time a 'new game' or 'load saved game' is chosen?

For example, I am reasonably certain that event files can be changed and be reread when restoring a saved game without quitting the entire game and going through game system reload....

but I think the regions/map are read/loaded only at total game system startup.

[Can you tell I've got and older system? :siffle: AACW takes 3-4 minutes to load, then another minute to start a new game.... :fleb: Very tedious to debug new things...... like weather! Especially when I can't type.... :nuts: ]

Posted: Thu Mar 27, 2008 9:40 pm
by Rafiki
Interesting query :)

You might want to add to your request, those files that are read only when a new game is started, but ignored when loaded from a savegame

Posted: Thu Mar 27, 2008 9:48 pm
by tagwyn
Lefty: How long have you been a VGN tester? I accepted an offer from AGEOD to help test VGN and have heard nothing since then. If the testing has begun I will begin testing immediatly. Tagwyn :p apy:

Posted: Thu Mar 27, 2008 9:57 pm
by lodilefty
tagwyn wrote:Lefty: How long have you been a VGN tester? I accepted an offer from AGEOD to help test VGN and have heard nothing since then. If the testing has begun I will begin testing immediatly. Tagwyn :p apy:


The added me about 3-4 weeks ago. No testing yet. I'll send a PM to you...

Posted: Thu Mar 27, 2008 10:02 pm
by lodilefty
Rafiki wrote:Interesting query :)

You might want to add to your request, those files that are read only when a new game is started, but ignored when loaded from a savegame


OK

"What files that are read only when a new game is started, but ignored when loaded from a savegame" :niark: :niark: :niark:

Posted: Thu Mar 27, 2008 10:10 pm
by Rafiki
Ah, a very good question; couldn't have asked it better myself :D

Posted: Fri Mar 28, 2008 6:42 pm
by Pocus
Only events scripts can be tweaked without quiting the game.

Once a game is started, you can alter most data in models, units, factions, structures, etc. and they will be reread when you quit and restart the game, except values which are currents/fluctuating values, like current number of hits, current cohesion, current experience, current seniority, etc. Aside that, everything is dynamic, ie if you decide that a model must have a max hits of 30 and not 20, then it will be impacted once you restart the game (but current hits, of 20 if undamaged will still be there as you guess).

Posted: Fri Mar 28, 2008 10:41 pm
by Eoghammer
what about the transport link "map"? is it still loaded only at the beginning of the game or at each loading?

Posted: Sat Mar 29, 2008 6:23 pm
by Pocus
it is in the rgn files, so each time you relaunch the game, it is updated. But the transport level is set once and for all for a given game though (you can still tweak the hst file of your saved game if you want)