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Changing the time interval on end turn.
Posted: Sat Aug 04, 2007 10:42 pm
by lpremus
I want to know if the time interval can be changed from a 15 day per turn interval to a 1 day per turn interval, and how to go about doing that.
Reason: I find there is no way a gamer can keep up with a historical time line of battles by date with the given time/day per turn interval over a long campaign. A good example I have found is Grants Campaign in the west from Battle of Belmont to Shiloh, which is a concurrent campaign with the peninsular campaign given the time for prep time (prep time = assembly of army equipment and men and getting them to a really point to meet the deadline of an April 6-7th battle at Shiloh.
(Maybe I just need to lower my normal difficulty to easy) However If I do that then the game is to easy and be taking Richmond before '63.
Anyone got any suggestions?
Posted: Sat Aug 04, 2007 11:04 pm
by PBBoeye
There is a file called TurnsFormat.opt (open it with Notepad), located in the Settings folder. The lines located within are:
DaysPerTurn = 15 // stored in each scenario now (deprecated then...)
TurnsPerYear = 24 // stored in each scenario now (deprecated then...)
YearFirstTurn = 1750 // in use
I was wondering what the game would be like with 10-day turns.
changes didn't work
Posted: Sat Aug 04, 2007 11:19 pm
by lpremus
PBBoeye wrote:There is a file called TurnsFormat.opt (open it with Notepad), located in the Settings folder. The lines located within are:
DaysPerTurn = 15 // stored in each scenario now (deprecated then...)
TurnsPerYear = 24 // stored in each scenario now (deprecated then...)
YearFirstTurn = 1750 // in use
I was wondering what the game would be like with 10-day turns.
Thanks, I afraid that it might be a hard code, now just need to see if it will show the day rather than the early/late time.
If i do a 1 = DaysPerTurn
360 = TurnsPerYear
I should get the affect I want. However I wonder if the money income and expense will be all screwed up.
NEW Ok, I tried the changes, however it is embedded in the script files and scn files.
Posted: Sun Aug 05, 2007 2:23 am
by McNaughton
lpremus wrote:Thanks, I afraid that it might be a hard code, now just need to see if it will show the day rather than the early/late time.
If i do a 1 = DaysPerTurn
360 = TurnsPerYear
I should get the affect I want. However I wonder if the money income and expense will be all screwed up.
NEW Ok, I tried the changes, however it is embedded in the script files and scn files.
script and scenario files are editable, so I suppose if you find every required spot you could change days per turn to be something different.
no tag
Posted: Sun Aug 05, 2007 2:26 am
by lpremus
If they had their tags in the file. did a find and there is no DaysPerTurn or TurnsPerYear
Posted: Sun Aug 05, 2007 2:31 am
by PBBoeye
lpremus wrote:If they had their tags in the file. did a find and there is no DaysPerTurn or TurnsPerYear
Hmmm?
Try
ScriptA61.ini:
AutoRaiseON = 1
TurnsPerYear = 24
ScenStart = 1861/04/01
ScenEnd = 1866/01/01
Careful with the 'Search' or 'Find' thing... Sometimes you get syntax wrong or the system doesn't search certain files. Loooooook, Grasshopper.
That is for the country
Posted: Sun Aug 05, 2007 2:35 am
by lpremus
PBBoeye wrote:Hmmm?
Try ScriptA61.ini:
AutoRaiseON = 1
TurnsPerYear = 24
ScenStart = 1861/04/01
ScenEnd = 1866/01/01
Careful with the 'Search' or 'Find' thing... Sometimes you get syntax wrong or the system doesn't search certain files. Loooooook, Grasshopper.
yeah I did see that turns turnsperyear but couldn't find the daysperyear.
I wonder what the autoraiseON means?
NewOk after looking at it more the autoraiseOn means just create the county at the start of the script, which is why there is two of them.