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Replacements
Posted: Sat Jul 14, 2007 11:11 am
by wiltaz
Where can you change the cost of each unit family type on the replacement screen?
And from my test it appears as if items appear on the replacement screen and have their max value set by the number of units you have on the map.
But events appear to modify the family type at least in name. What does this do?
Remplacement CSA|$famLine|6
Posted: Sun Jul 15, 2007 5:00 pm
by Primasprit
Hi wiltaz!
Where can you change the cost of each unit family type on the replacement screen?
Sorry, don't know...
But events appear to modify the family type at least in name. What does this do?
Remplacement CSA|$famLine|6
Changes the number of available Replacements for a given Unit Family.
Posted: Sun Jul 15, 2007 5:33 pm
by wiltaz
See I thought it might be that obvious but wasn't sure since in my test scenario there were no replacements on the screen and then I built 2 infantry bdes. Next turn the bdes were forming and line infantry appeared on the replacement screen. No events changed the value it just did it since line infantry were on the map now. I guess I figured setting the value to 6 in an event wouldn't do any good since if you build more bdes the program seems to update the replacement screen automatically. I'll test this more and see which takes priority.
Posted: Mon Jul 16, 2007 12:42 am
by wiltaz
I've done some further tests on this and I don't see it working. I set it to a value but it's always the generated value that supports the amount of that family on the map. I don't get any errors, so it either does nothing or maybe it sets it and then the code overrides it.
Posted: Mon Jul 16, 2007 7:05 am
by Pocus
The cost of a replacement is tied to the average cost of all units needing this replacement on the map.
The number you see on the rpl panel is the max number of replacements you can stockpile, and is equal (for now) to the number of elements able to receive these replacements.