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New script commands being developed for Wars of Napoleon!

Posted: Sun Oct 18, 2015 2:36 pm
by lodilefty
Until now, if you wanrted the appearance of a model/unit to change over time [French in WW1 losing the Pantalon Rouge], you had to create a new model/unit and do script commands to upgrade.

Now, for new versions of the game engine [XXX.exe with creation date on or after October 17, 2015], you have a new method:


Posted: Fri Oct 30, 2015 3:56 pm
by lodilefty
Some more new and useful commands!

With the Diplomacy games, you can check for a broad range of treeaties with a specific Attytibute:

Historical "What-if" events can be activated by the player via the Main Menu "Scripts" choices: