Minimum Hitchance in Fire Combat cap? (capped at TQ?)
Posted: Fri Apr 18, 2014 10:02 pm
I'm still modding very happily (RoP)! I've even modded in the Jablunka-Pass from Hungary to Moravia, and I've got turn-intervalls of 7 days (and everything adjusted to it
).
But I've run into the problem that I can't seem to make light units "immune" in (fire)combat. I've increased their protection value to the maximum 10 (also tried 9), and the cbtMinToHit in Settings is set to 1, but still enemy elements have hitchances of 5-7% according to the battlelog (terrain/weather influences are eliminated; also cbtProtCoef is left at 90). The final hitchance is always 5.00, 6.00, 7.00%. As these perfect values seem suspicious: is the minimum hitchance somehow linked to the troop quality of the firer? E.g. does an element with TQ 7 always have a minimum hitchance of 7%? Or is there any other reason I can't see?
PS: And I have a second question: Sometimes single hussar units that happen to stumble into a giant enemy stack get totally eliminated. I always wonder why, since the retreat parameters should allow them an easy retreat. And then I check the battlelog just to notice that either there wasn't even a check for the hussars (if they want to retreat - i.e. the part that I've cited below simply doesn't show up in the battle log), or the log looks like this:
Is there some cap so that a unit that is out-powered too much gets a retreat will of 0? (The ROE-retreat settings in this case should have given the hussars 100% of their ordinary retreat will)

But I've run into the problem that I can't seem to make light units "immune" in (fire)combat. I've increased their protection value to the maximum 10 (also tried 9), and the cbtMinToHit in Settings is set to 1, but still enemy elements have hitchances of 5-7% according to the battlelog (terrain/weather influences are eliminated; also cbtProtCoef is left at 90). The final hitchance is always 5.00, 6.00, 7.00%. As these perfect values seem suspicious: is the minimum hitchance somehow linked to the troop quality of the firer? E.g. does an element with TQ 7 always have a minimum hitchance of 7%? Or is there any other reason I can't see?
PS: And I have a second question: Sometimes single hussar units that happen to stumble into a giant enemy stack get totally eliminated. I always wonder why, since the retreat parameters should allow them an easy retreat. And then I check the battlelog just to notice that either there wasn't even a check for the hussars (if they want to retreat - i.e. the part that I've cited below simply doesn't show up in the battle log), or the log looks like this:
22:46:36 (Reporting) GiveGroupsTargets 1000515 Kavallerie initiating fight against faction 1000002 engaging: 1001504 Frei-Compagnie
22:46:36 (Reporting) Checking combat stance for Prussia in region 251 Glogau
22:46:36 (Reporting) Preliminary test: No need to retreat from this battle: OppPower: 132 FacPower: 962 .
22:46:36 (Reporting) Checking combat stance for Austria in region 251 Glogau
22:46:36 (Reporting) InCS %: 0 New Retreat Will %: 0
22:46:36 (Reporting) Ammo %: 100 New Retreat Will %: 0
22:46:36 (Reporting) Weighted average of Trench levels: 0
22:46:36 (Reporting) [color="#FF0000"] Power of opponents compared to us: 728.79 % Base Retreat Will: 0.00 %[/color]
22:46:36 (Reporting) Dice rolled: 27
22:46:36 (Reporting) => We want to stay in battle
Is there some cap so that a unit that is out-powered too much gets a retreat will of 0? (The ROE-retreat settings in this case should have given the hussars 100% of their ordinary retreat will)