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BlockState event question

Posted: Tue Dec 16, 2008 7:45 pm
by jastaV
I was looking to BlockState related commands for 1805 scenario, event: evt_nam_PRU_PrussiaDeclaresWar1805_1

I noticed in first even line, column J a [color="Red"]114[/color] value.
That's actually the number of BlockState commands following down the event!

What is the exact meaning of 114, and is that always to be edited in presence of BlockState commands!

Thank in advance!

JastaV

Posted: Wed Dec 17, 2008 9:03 am
by PhilThib
Pocus will check that, I verified with similar events in BOA and we did not have any value in column J at the time :confused:

Posted: Wed Dec 17, 2008 10:26 am
by Pocus
For events, column J is for the sound to be played.

Posted: Wed Dec 17, 2008 6:09 pm
by Gray_Lensman
deleted

Posted: Thu Dec 18, 2008 9:03 am
by Pocus
All events can have a sound, a voice or music attached yes, see the first event: Sumter scenario, when you hear guns firing and bricks falling.

Posted: Sat Dec 20, 2008 9:45 pm
by jastaV
(as a reminder for Pocus) :w00t:

It could be intresting having Column J working such a way in Setup sheets too: then adding a full list of soundtrak reference names per side we could have different musics played for any faction......
A thing already added to AGEod games wish list in the past!

To Gray Lensman I sincerely hope you could serch for adding some more soundtracks to AAWC. Even using different performances of the same piece, instrumental, single vocal, choral has a great effect.
I did that with NCP, in the past adding some 20 new soundtracks to my install and sounds good!

.... yes, I'm aware of copywright issues, although very confused in matter of old, public domain music.
May be something professionally practice with law codes could help to clarify!