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Ageod maps

Posted: Fri Nov 07, 2008 2:14 pm
by Bo Rearguard
Graphically, I was curious as to how the maps in Ageod games like BOA and AACW are created. I'm assuming it starts as a very large flat art file that gets sliced into separate components or tiles so the game engine can display them more quickly.

Posted: Fri Nov 07, 2008 3:07 pm
by lodilefty
Bo Rearguard wrote:Graphically, I was curious as to how the maps in Ageod games like BOA and AACW are created. I'm assuming it starts as a very large flat art file that gets sliced into separate components or tiles so the game engine can display them more quickly.


Correct. :thumbsup:

The ExMap utility is available in the Files for Modding thread...

You must supply your own antacids and Aspirin, however...
:mdr: :mdr: :mdr:

Posted: Sat Nov 08, 2008 6:09 am
by Bo Rearguard
Thanks Lodi :)

Actually, I'm not so much interested in modifying the terrain characteristics as in modifying the look. With AACW, I've been experimenting a bit with the area between Washington and Richmond but it's still incomplete. It's a huge job. Given the overall size of the map it'll be a looonng time before I finish...if ever. :D

Image

Posted: Sat Nov 08, 2008 10:12 am
by Pocus
Oooooh, a boardgame!! :)

Posted: Sat Nov 08, 2008 3:32 pm
by Adlertag
This reminds me a question about readibility of the map (with so much roads and railroads); why can't we display road and rail net as a filter rather superpose them on the main map display ?

(sorry if it has been already discussed and solved)...

Posted: Sat Nov 08, 2008 8:49 pm
by Jarkko
Bo Rearguard, that is one helluva nice looking map you have there :) Clear and precise, I like that!

Posted: Sun Nov 09, 2008 9:12 pm
by Old Peter
Holy cow, that looks awesome! I look forward to even the possibility of that!

Old Peter

Posted: Mon Nov 10, 2008 5:32 am
by Bo Rearguard
Thanks Jarkko and Old Peter. :)

However, as you can see by the zoomed out map, I still have a continent to go. Plus, there needs to be a winter version. Then it needs to be cut up into the individual region files. I may be inhabiting a rubber room before it's done. :wacko:

Image

Posted: Mon Nov 10, 2008 11:02 am
by Pocus
For the cut, if you keep the same scale, it will be done in a matter of minutes. But for the rest ... :)

re Adlertag: Railways are included directly into bitmaps to save memory.

Posted: Mon Nov 10, 2008 1:51 pm
by Hobbes
Very nice!!!!

Posted: Mon Dec 22, 2008 5:40 pm
by geozero
lodilefty wrote:Correct. :thumbsup:

The ExMap utility is available in the Files for Modding thread...

You must supply your own antacids and Aspirin, however...
:mdr: :mdr: :mdr:


Where is this LARGE map?



BTW - Bo, excellent work.

Posted: Fri Dec 26, 2008 9:15 am
by geozero
The large map comes as a .bmp file. I'm sure the original one was done in something like photoshop with layers. That would be a much better and easier to map file to mod, and would make it faster to do.

Was the original a photoshop file or something other than the bitmap file? Is it possible to get that map file for modding?