Building up Armistice
Posted: Sat Oct 04, 2008 11:46 am
I tried to formulate an Armistice working for the mid' 1813, Germany campaign.
I based it over my limited and uncomplete knowledge of Event kinds and relative syntax.
[color="Red"]Comments and suggestions are here of paramount relevance![/color]
Armistice steps
1. Armistice triggering
Conditions: Objectives control by French sides, VP and/or NM sides comparison & Minimum date are condition triggering the Armistice.
[color="RoyalBlue"]I saw something working as regard with Prussia entering war in 1805 scenario.[/color]
[color="Green"]Germany 1813 campaign peculiarity is the great difference in OOB for the early phase, (April-May), compared to late phase, (August-December).
April-May forces are underpowered with unit ranks depleted.
Historically, during the June-July Armistice most new forces reached the fields and on field forces were re-organized in new Divisions, Corps, Armies.[/color]
2. Moving from April-May to August OOB.
Once the Armistice is triggered active all field Units are removed from Germany Theater. ([color="RoyalBlue"]Kill unit event command[/color])
Garrisons are to be kept on place.
New Units/Forces are then added according to August OOB.
Saxon Betrayal is an example of working event allowing units/forces replacement.
NM and VP for the two sides have to be modified by Armistice triggering event!
[color="Green"]During the Armistice phase we have to prevent opposing side units engaging each other, or their advance in enemy controlled territory.[/color]
3. Added units, (according to August OOB), enter map locked on place, with very low Cohesion, (zero or near to zero), and with reduced health.
They have chance to recover Cohesion & Heath during the Armistice game-turns.
4. Events can modify units cohesion recovery rate, so influencing Armistice lenght.
5. Armistice end
Armistice will end by an event, based over specific Conditions and Actions
5a. Armistice end Conditions:
Check the number of Regular units with Cohesion >80-90 in Germany Theater, (Side French or COA).
At least 50-60 Regular units must have Cohesion >90.
50-60 is hypotetic value: indeed the number is to be based over actual on field Regular units number.
5b. Armistice end Actions:
All on field COA and French units are unlocked, and so free to move.
NOTE: static Garrisons are to be kept locked!
6. Austrian entering war can be managed as an indipendent event, based over French success chances!
It will add flexibility and randomnes to the full campaign!
I suppose we already have commands for build up all events I reported.
Please comment!
Thanks in advace!
JastaV
I based it over my limited and uncomplete knowledge of Event kinds and relative syntax.
[color="Red"]Comments and suggestions are here of paramount relevance![/color]
Armistice steps
1. Armistice triggering
Conditions: Objectives control by French sides, VP and/or NM sides comparison & Minimum date are condition triggering the Armistice.
[color="RoyalBlue"]I saw something working as regard with Prussia entering war in 1805 scenario.[/color]
[color="Green"]Germany 1813 campaign peculiarity is the great difference in OOB for the early phase, (April-May), compared to late phase, (August-December).
April-May forces are underpowered with unit ranks depleted.
Historically, during the June-July Armistice most new forces reached the fields and on field forces were re-organized in new Divisions, Corps, Armies.[/color]
2. Moving from April-May to August OOB.
Once the Armistice is triggered active all field Units are removed from Germany Theater. ([color="RoyalBlue"]Kill unit event command[/color])
Garrisons are to be kept on place.
New Units/Forces are then added according to August OOB.
Saxon Betrayal is an example of working event allowing units/forces replacement.
NM and VP for the two sides have to be modified by Armistice triggering event!
[color="Green"]During the Armistice phase we have to prevent opposing side units engaging each other, or their advance in enemy controlled territory.[/color]
3. Added units, (according to August OOB), enter map locked on place, with very low Cohesion, (zero or near to zero), and with reduced health.
They have chance to recover Cohesion & Heath during the Armistice game-turns.
4. Events can modify units cohesion recovery rate, so influencing Armistice lenght.
5. Armistice end
Armistice will end by an event, based over specific Conditions and Actions
5a. Armistice end Conditions:
Check the number of Regular units with Cohesion >80-90 in Germany Theater, (Side French or COA).
At least 50-60 Regular units must have Cohesion >90.
50-60 is hypotetic value: indeed the number is to be based over actual on field Regular units number.
5b. Armistice end Actions:
All on field COA and French units are unlocked, and so free to move.
NOTE: static Garrisons are to be kept locked!
6. Austrian entering war can be managed as an indipendent event, based over French success chances!
It will add flexibility and randomnes to the full campaign!
I suppose we already have commands for build up all events I reported.
Please comment!
Thanks in advace!
JastaV