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Column P, (Blockstate)=1

Posted: Fri Oct 03, 2008 10:07 am
by jastaV
With reference to: LGE_Setup_scenar_AugustCampaign_1805h, (NCP_DB)

Cities Aug 1805 excel foil:

Column P: Blockstate

used values:
2= Region not active/transitable, no faction can move forces into.
0= Active Reagion, faction can move forces into.
1= ????????, Used for Prussia controlled regions.
Prussian is neutral at Camp. start.
I tried entering Column P=1 in my test/modding TPC: the regions are then not transitable to all sides forces.
Please clarify as regard Column P=1 meaning!

Thanks in advance.

JV

Posted: Fri Oct 03, 2008 11:13 am
by Pocus
1 is: blocked but can potentially be unblocked by an event. This help the AI understand certain things. With 2, she knows the regions are really outside of the playing area.

Posted: Fri Oct 03, 2008 7:59 pm
by jastaV
Pocus wrote:1 is: blocked but can potentially be unblocked by an event. This help the AI understand certain things. With 2, she knows the regions are really outside of the playing area.


Good things!
BTW, I'm always thinking about best way to simulate the 1813 Campaign summer Armistice.

Posted: Fri Oct 03, 2008 8:48 pm
by Pocus
you can lock units and block regions, but you can't relocate units for now...

Posted: Sat Oct 04, 2008 11:36 am
by jastaV
Pocus wrote:you can lock units and block regions, but you can't relocate units for now...


[color="RoyalBlue"]but you can't relocate units for now...[/color]
But I always can remove units from a theater, (KILL event command) and then add them as reinforcement at a new locations: see Saxon & Bavarian betrayals in 1813 Scenario!
Of course original units cohesion and losses will be lost on the process!

Posted: Sat Oct 04, 2008 11:55 am
by lodilefty
jastaV wrote:[color="RoyalBlue"]but you can't relocate units for now...[/color]
But I always can remove units from a theater, (KILL event command) and then add them as reinforcement at a new locations: see Saxon & Bavarian betrayals in 1813 Scenario!
Of course original units cohesion and losses will be lost on the process!


Look at WIA or BoA "Indian Winter Quarters". [in the Indiansxx.sct]
You can move any unit as is, without affecting current strength or status:
SelectFaction = $GBR
SelectRegion = $Indiana
StartEvent = evt_nam_Catawba_WinQuarters|999|1|NULL|NULL|$Indiana|NULL

Conditions
MinDate = 1775/06/01
EvalUnqUnit = Catawba Warband;0
TurnIndex = 10

Actions

[color="Red"] SelUnqUnit = Catawba Warband
MoveUnit = $Indiana
[/color]
ChangeFixing = 4

EndEvent

Posted: Sat Oct 04, 2008 12:29 pm
by jastaV
lodilefty wrote:Look at WIA or BoA "Indian Winter Quarters". [in the Indiansxx.sct]
You can move any unit as is, without affecting current strength or status:



Thanks for the suggestions: need to download the relative DB Excel files collection.

Posted: Sat Oct 04, 2008 1:01 pm
by Pocus
Oh my.

The code escaped me. I was so sure I neved added a MoveUnit command, and it exists. This is frightening. Either I'm losing my mind, or the code is too big for me to remember. Either way, I don't like what it implies!

Posted: Sat Oct 04, 2008 2:45 pm
by lodilefty
Pocus wrote:Oh my.

The code escaped me. I was so sure I neved added a MoveUnit command, and it exists. This is frightening. Either I'm losing my mind, or the code is too big for me to remember. Either way, I don't like what it implies!


:D
Isn't this why we have multile brains? :blink:
Allows multiple thoughts? :thumbsup:

Posted: Sat Oct 04, 2008 8:26 pm
by jastaV
I just discovered WIA DB files are not available for download yet!

I'm going to download BOA DB, now!
Hope to get WIA DB in a near future, too!