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How To Mod
Posted: Thu Aug 14, 2008 3:00 pm
by jastaV
........
Posted: Thu Aug 14, 2008 9:05 pm
by Pocus
Posted: Thu Aug 14, 2008 9:06 pm
by lodilefty
Do you mind if we shamelessly cut/past this into a modding dcument?

Posted: Fri Aug 15, 2008 10:50 am
by PhilThib
Posted: Fri Aug 15, 2008 11:01 am
by jastaV
lodilefty wrote:Do you mind if we shamelessly cut/past this into a modding dcument?
Do you mind a "modding document", including the full list of editable events, too?

Posted: Fri Aug 15, 2008 12:22 pm
by lodilefty
jastaV wrote:Do you mind a "modding document", including the full list of editable events, too?
That's sort of my plan
Like a 'cookbook'
Posted: Fri Aug 15, 2008 4:10 pm
by jastaV
In NCP ForcePool file we have a SetCombiUnits = 0|0|48.
I Suspect it sets the maximun number of Armies|Corps|Divisions| in the scenery.......
Is that true?
......and where are Brigades?
Posted: Fri Aug 15, 2008 4:12 pm
by PhilThib
It's true...and the brigades are the basic units in the game, so no need, the info is directly in the force pool column of each unit in the xls unit file...

Posted: Sat Aug 16, 2008 8:11 am
by Pocus
jastaV wrote:In NCP ForcePool file we have a SetCombiUnits = 0|0|48.
I Suspect it sets the maximun number of Armies|Corps|Divisions| in the scenery.......
Is that true?
......and where are Brigades?
I have to contradict PhilThib alas! Combi-units are divisions in both NCP and AACW. LargeCombi units are the only ones existing for now, but it is planned to allow for 3 sizes possible (ie divisions with at most 18 elements, 12, or 6).
Army force pool is tied to the number of armies HQ. Corps force pool does not exists directly as of now, but depends on the number of armies.