Page 1 of 1

Old Division HQ

Posted: Sun Mar 09, 2008 1:51 pm
by lodilefty
I see these units and models still exist [probably for those still running older versions]. :sourcil:

What happens if one of them 'shows up' in a mod? :siffle:

I'd like to use them [modded of course] as 'combined support' units, with several abilities attached.... :tournepas

What would Athena do if she sees one of these? :eek:

Posted: Sun Mar 09, 2008 2:29 pm
by Jabberwock
I believe the English and possibly French still use them.

Athena has no problems with them the way they exist right now, dont know about what she would with them modded ...

Posted: Sun Mar 09, 2008 2:42 pm
by lodilefty
Jabberwock wrote:I believe the English and possibly French still use them.

Athena has no problems with them the way they exist right now, dont know about what she would with them modded ...


I searched the 'start' files, etc. and nobody seems to be using Div HQ.

I'll try a test, eh? :siffle:

Posted: Sun Mar 09, 2008 2:47 pm
by Jabberwock
I just checked. My error, as usual. :siffle: Looks like they have been removed from the Brits at some point.

Posted: Sun Mar 09, 2008 3:58 pm
by lodilefty
Jabberwock wrote:I just checked. My error, as usual. :siffle: Looks like they have been removed from the Brits at some point.


uh, as usual? :8o:

I figure the 'error score':
Jabberwock = a few
lodilefty = many many :fleb:

:niark:

Never mind!

Posted: Sun Mar 09, 2008 6:05 pm
by lodilefty
Oops! :eek:

Seems as though some part of the engine still recognizes the 'old' Division HQ as just that! :grr:

I was able to form a Division in spite of my modded divsion limit = 0 !! Simply did a 'merge' with 1* leader and the Division HQ.... :8o:

Mod-wise, it would be an interesting thing to reguate human player divisions via pool size and unit purchase, vs. the more abstract way. We could do an event that checks AI=0, adds to pool, and you buy them....., but if AI>=1, then set combiunits for that side.......

I'm off to the mod mod mod world again..... :tournepas :niark:

Posted: Sun Mar 09, 2008 6:31 pm
by Jabberwock
lodilefty wrote:uh, as usual? :8o:

I figure the 'error score':
Jabberwock = a few
lodilefty = many many :fleb:

:niark:


I figure the 'error classification':
Jabberwock = mostly factual :fleb:
lodilefty = mostly experimental

:niark: