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Helping the AI along

Posted: Mon Sep 21, 2009 4:48 pm
by Lew
Those of us fortunate enough to be able to devote enough time, reliably enough, over a long enough period, to a PBEM game knows how great this game is when played against a human being.

However, many of us are stuck playing the AI. Athena definitely has her strong points, but she isn't as good at turning a given number of resources into a given offensive strength and tenacity as is a decent human player.

Lacking the skill to help Athena do better with the resources she gets, some time ago I decided to simply give her more stuff to play with. The below events are crude in the extreme, but if you want to see bigger enemy armies and get a much tougher game that is more difficult to win quickly, check 'em out.

Installation:
Copy and paste into an existing event file. Event files live in \ACW\events. Use "events to keep the CSA AI fighting.txt" when playing the Union, "events to keep the USA AI fighting.txt" when playing the Confederacy, and "foreign entry events.txt" if you want a guarantee that the Brits and French will join the party.

Comment: These events are balanced for a Union that can conscript as early as the Confederacy. This has changed in the most recent patch in the Grand Campaign with KY scenario, so you may need to adjust some values if you play that version and variant of the game.

Posted: Mon Sep 21, 2009 5:10 pm
by CarnageINC
Looks interesting, but shouldn't this be in the mod thread?

Ai?

Posted: Mon Sep 21, 2009 5:43 pm
by tagwyn
Thanks! I will try some of these suggestions. :p apy: :thumbsup:

Posted: Mon Sep 21, 2009 9:07 pm
by Gray_Lensman
deleted

Posted: Mon Sep 21, 2009 11:21 pm
by Reverend Zombie
Gray_Lensman wrote:Correct... but since there's never any moderators around to keep things organized, what difference does it make anymore?


Would the powers that be please make Gray a moderator so he's not so grumpy?