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Sharshooters

Posted: Mon Dec 01, 2008 5:08 pm
by aryaman
Some historical notes
According to Osprey book on the subject Union raised 11 regiment size units, CSA raised 16.
Recruting was very selective and training was much longer than regular infantry. Equipment and supply was of above average quality.
To sum up, elite units. IMO that is not accurately protrayed in the game. Sharpshooter model has indeed a longer building period than regular infantry (40 to 60) but the cost in war material and money is pretty much the same. IMO that is not realistic because players can easily afford to buy them.
In reality Sharpshooter units fought in groups of 2 companies, not entire regiments. (that would provide 55 units to Union and 80 to CSA).
My suggestion would be to have a really slow building rate (20 or 25), and double money and war supplies spending. Also to restrict the number of units available, or otherwise to make units 2 comapay based.

Posted: Fri Dec 05, 2008 3:40 pm
by Jabberwock
Sharpshooter regiments are represented with 250 men, IIRC. IME, they are more fragile in combat than any other unit except militia, but their presence is vital to causing extra enemy casualties. I think that adequately represents the 2-company issue.

They were generally used as snipers rather than as elite regiments, except in certain situations. A.P. Hill used a regiment as assault troops in the Wilderness, which allowed him to hold a particular objective, but meant he had a lot fewer sharpshooters available at Spotsylvania.

Posted: Sun Dec 07, 2008 6:56 am
by dublish
Jabberwock wrote:They were generally used as snipers rather than as elite regiments, except in certain situations. A.P. Hill used a regiment as assault troops in the Wilderness, which allowed him to hold a particular objective, but meant he had a lot fewer sharpshooters available at Spotsylvania.


I'm sure Sedgwick took great comfort in that fact.