Because I really wanted to like this game, I gave it a couple more tries, but nope, it's just not going to work.
I actually managed to play the tutorial for a few hours last night. The only really frustrating technical problem was randomly disappearing graphics; armies would vanish (you'd still see the marching dots) and the backup screens on pop up windows would be invisible (forcing you to read the text off the multicolored map).
But then there were the interface difficulties...there really should be a pause button you can hit with your mouse; my Fn + Pause on my keyboard I had to do was a real pain.
And then I discovered you can't exit back to the opening menu screen; the only exit takes you out of the game entirely. Which is strange.
The tutorial was difficult to follow. For example, the first thing it tells you to do is hit the gold anchor icon to load troops onto ships. Well, the icon was silvered out, meaning it can't be toggled. Turns out, the problem is you don't have enough ships to load the army, and you have to split it up...it took me several minutes to figure this out on my own.
Then it tells you to play a strategem. Well, all the strategems are X'ed out. It took me a bit longer to figure out you can't play strategems while the game is paused. This is an extremely odd design decision, as these icons are important, and require reflection and tooltip info absorbion to play properly.
And as I play along, moving my stuff around and learning...there so much depth here, and the real time engine really hampers you from enjoying this depth. This game would have been SO much better as a turned based game IMO; not only due to the depth of all the options before you, but the fact that you are running multiple empires at the same time.
And the interface compounds the problem...there is no autopause, for anything...even important popup messages. A message pops up, and my undexterous fingers on my left hand fumble to the Fn key, those on the right grope inaccurately towards the Insert/Pause key, hoping to arrive on target a second after the left hand does its job...ach! Can you say frustrating?
This really should be a turned based game.
But the real bad news was yet to come. I quit the tutorial (then relaunched the game...sigh) and fired up the campaign. Wow, it was a nightmare trying to deal with two nations with this real time interface. Imagine dealing with 6 or so. Of course you can set how many you wan to computer control, but what the fun in that?
Not that it mattered, as the game crashed on me after only a few clicks. Twice. These were really bad, total freeze-up crashes, not even Cntl-Alt-Delete can get you out of (an error message pops up, saying taskmgr.exe unable to load...I never seen a crash on my laptop this bad before). Only a cold reboot can recover, ie disconnecting the power and yanking the battery out. Obviously, this is something I want to avoid having to do on a regular basis.
Thanks for the offer of the Fn - Pause issue. That would obviously solve one issue in my case, and I am appreciative. However, as you can see, there is just a host of problems and issues on top of that - technical, gameplay, and interface - that I'm just going to have to put this game away for now.
But I still want to like it!

I'm stubborn that way. I'm going to hold onto it in the hopes further development can solve the graphics/crash problems...and (dare to dream) a turn-based could be included as well.
Like I said, this game REALLY needs to be turn-based.