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Bushwhackers do not auto destroy enemy Depot

Posted: Fri Apr 11, 2008 7:43 pm
by W.Barksdale
My Bushwhackers recently made it into Chicago and I noticed that their depot was still wreckable. From my understanding the pillager ability should automatically destroy the depot here. I've attached a screenshot.
I am using vanilla 1.09e.

Posted: Fri Apr 11, 2008 8:43 pm
by Pdubya64
Hmmm... did you keep them there the whole 5 days it required? I know from personal experience :o that the itch to "bugout" gets mighty tempting when you're on borrowed time.

Posted: Fri Apr 11, 2008 9:45 pm
by W.Barksdale
However, given the pillager ability should not the depot be destroyed upon capture?

Posted: Sat Apr 12, 2008 5:05 am
by Dadaan
W.Barksdale wrote:However, given the pillager ability should not the depot be destroyed upon capture?


That's how i thought it worked, but perhaps the five days is still required, you just don't have to hit the button??

Posted: Sat Apr 12, 2008 9:10 am
by Evren
Indians and Partisans will only take control of a city if region has > 50% loyalty, depots and forts will be destroyed by them.

Source: Hobbes' Quick Reference Guide

http://www.ageod-forum.com/showthread.php?t=4213

Posted: Sat Apr 12, 2008 3:43 pm
by W.Barksdale
Evren wrote:Indians and Partisans will only take control of a city if region has > 50% loyalty, depots and forts will be destroyed by them.


I believe Bushwhackers are of unit type raider and not of type partisan.

My Bushwhackers\raiders took Chicago. Bushwhackers have the pillager ability. This ablity states that any depot or stockade captured by the unit will be burned immediately. On the turn fiollowing the Bushwhackers capture of Chicago the 'destroy depot' button is still highlighted, indicating that the depot was not immediately destroyed, contradicting the effects of the pillager ability.

I have to conclude from this that the pillager ability is not being executed correctly.

Posted: Sat Apr 12, 2008 5:18 pm
by Evren
W.Barksdale wrote:I believe Bushwhackers are of unit type raider and not of type partisan.

My Bushwhackers\raiders took Chicago. Bushwhackers have the pillager ability. This ablity states that any depot or stockade captured by the unit will be burned immediately. On the turn fiollowing the Bushwhackers capture of Chicago the 'destroy depot' button is still highlighted, indicating that the depot was not immediately destroyed, contradicting the effects of the pillager ability.

I have to conclude from this that the pillager ability is not being executed correctly.


Indians, bushwackers and partisans are all in the "raider" family and have the same "pillager" ability (you can check it in the models folder). And i believe the pillager ability works the same way.

Posted: Sat Apr 12, 2008 5:23 pm
by W.Barksdale
The raiders were able to enter and 'take' Chicago. The depot remained intact, however. Something is up with the pillager trait....

Posted: Sun Apr 13, 2008 7:43 am
by GShock
W.Barksdale wrote:The raiders were able to enter and 'take' Chicago. The depot remained intact, however. Something is up with the pillager trait....


Submitted this problem many times already. Yes they all belong to the same replacement family, and the trait is not really working as intended.

Posted: Sun Apr 13, 2008 9:24 am
by Evren
GShock wrote:Submitted this problem many times already. Yes they all belong to the same replacement family, and the trait is not really working as intended.



Right, i doublechecked it (tried to capture a city with a depot, a depot that was not in a city, with high and low loyalty, with indians and bushwackers..), and it doesn't seem to work. Actually those units wouldn't be able to capture a city also. The generals with the "pillager" trait also do not destroy anything.

Posted: Sun Apr 13, 2008 1:06 pm
by Gray_Lensman
deleted

Posted: Sun Apr 13, 2008 1:49 pm
by GShock
The first time i submitted this problem was with the CSA indian units and my man, Watie...they siege Ft Lawrence (I think i remember that's the name of the town just north of Indian Territory and belonging to the Union) and are unable to capture the town regardless of siege posture, regardless of garrisons contained...i mean even when empty, no town can be captured by indian units...they can only capture indian villages and, again, no autodestruction of depots.

The second time was with the bushwackers, past missouri. I sent them up to Cleveland destroying manually all rails, and all depots...again, no depot was autodestroyed.

It's definitely a bug. Pocus answered that the indians are behaving correctly. Something like the fact that they are raiders but indians, prevents them to capture towns...still, the fact the raiders (be indians or not) can't autodestroy is *definitely* a bug. Reported and documented...probably my reports are still in these forums but i guess imagehosting has expired and you can't see it in the pix anymore. :siffle:

Posted: Mon Apr 14, 2008 9:32 am
by Pocus
It seems the AACW database has some bugs.

To pillage, an unit must have a pillage % in the Pillage column (AC). Bushwackers are at 0%, so don't pillage. Partisans and Indians pillage. I don't know if this is intended for Bushwackers.

As for Stand Watie, Mosby et al. they must have at least one of AI_Raider or AI_Skirmish set above 0 in the Models DB to allow their troops to pillage. So Indians under Watie won't do anything.

Michael if you want to update AI_Raider and AI_Skirmish for all leaders, this would be cool and the AI would be better in using them. I can provide you some instructions about that.

Posted: Mon Apr 14, 2008 10:09 am
by GShock
Just out of my first game as union.

Something weird happened with me merging troops into newly built stacks and moving them (from St. Louis MO) then hit next turn and...troops are unstacked and they didnt move at all. Same thing happened from "Lexington" (am truly sorry but my memory and geography abilities are very low with U.S. history...yes it's the town by the river, in Missouri i believe it's the Capital of MO): Merge + move at beginning of turn, next turn they were unmerged and didn't move at all.

Same happened in KS with Sumner and several troops. Merged to move South towards indian territory, next turn i found them unmerged and they hadn't moved an inch of course.

Uninstalled and deleted, now rebooting and reinstalling. Might be something corrupted...quite annoying but better be sure about this issue. V1.09e stock.

As of the Pillage ability i suppose that's what causes the region to be pillaged (red icon with barrel and flames)...here we're talking of the autodestruction ability of enemy depots, not about pillaging, right? Are these 2 different things?

I think though something could be done with this pillaging feature...something like when a big stack passes into enemy territory it should always pillage it, they are after all living off the country. Unimportant now, let's see after the reinstall...

Posted: Tue Apr 15, 2008 12:07 pm
by veji1
Hmm indeed, a better pillaging emulation would also help slowing down a campaign as troops campaigning through burnt land would spend lots of supplies, ie have to regroup...

Posted: Sat May 23, 2009 8:21 pm
by W.Barksdale
The pillager ability is still not working with 1.13b :bonk:
This test deals with cavalry raiders. Others have similar results.

Saves are attached.

Posted: Sat May 23, 2009 9:28 pm
by Gray_Lensman
deleted.

Posted: Sat May 23, 2009 9:43 pm
by W.Barksdale
My apologies.

Load up either side in the backup1. Watch Harpers Ferry in WV. First it is controlled by Federals. CSA raiders with Pillager trait take the city. Notice the depot is still there. Sorry again for the confusing 1st post.

Posted: Sat May 23, 2009 9:45 pm
by Gray_Lensman
deleted

Posted: Sat May 23, 2009 11:08 pm
by Gray_Lensman
deleted

Posted: Mon May 25, 2009 6:43 pm
by Gray_Lensman
deleted