Minor activation bug 109d
Posted: Mon Mar 24, 2008 9:28 pm
I ve reported in my current game another activation BUG. Still 1.09d
I have an ACTIVATED Leader merged with a brigade. In the stack there are also 3 brigaded-leaders more.
I separate all of them.
Then I merge again the ACTIVATED leader with another brigade.
The final result is an UN-ACTIVATED leader.
I ve tried several times--- leader in command or not... brigade with leader activated or not....
...
Finally i ve found the problem... Seems as if the brigades merged with -not activated - leaders get some extra "skill" for the turn -> make leader unactive.
So.. If I separate an un-activated leader, his brigade also unactivates any leader who merges with it.
I have an ACTIVATED Leader merged with a brigade. In the stack there are also 3 brigaded-leaders more.
I separate all of them.
Then I merge again the ACTIVATED leader with another brigade.
The final result is an UN-ACTIVATED leader.
I ve tried several times--- leader in command or not... brigade with leader activated or not....
...
Finally i ve found the problem... Seems as if the brigades merged with -not activated - leaders get some extra "skill" for the turn -> make leader unactive.
So.. If I separate an un-activated leader, his brigade also unactivates any leader who merges with it.