Leader relocation and AI
Posted: Thu Feb 28, 2008 12:17 am
One of the design decisions that to me was misterious and frustrating is the fact that all leaders appear in the capitals. That this was also true for other players is shown by the fact that the main reason for the famous leader mod and a few others more or less based on it was precisely to try and make the various generals appear on the historical correct regions, and that Gray_Lensman is now thinking of changing the vanilla scenarios on the same line.
PhilThib recently, on another thread, wrote a few words that probably went relatively unnoticed but have a tremendous importance:
If that is so, and knowing that the majority of players play versus the AI, than:
- The vanilla scenarios should not be changed
- The leader mod (and others) is crippling the AI and should be reworked (my "simple" mod also, but that would be easy, because making 2 sub-mods, to CSA vs AI and USA vs AI would be extremely easy)
I think that this point should be expanded further by the devs and discussed in the forum
PhilThib recently, on another thread, wrote a few words that probably went relatively unnoticed but have a tremendous importance:
PhilThib wrote:Warning: one of the reasons we had all the leaders pop-up in the same location (i.e. the capital) was to help the AI-side. It is easier for her to redistribute generals from a central location than to collect them from all over the territory and redistribute them![]()
If that is so, and knowing that the majority of players play versus the AI, than:
- The vanilla scenarios should not be changed
- The leader mod (and others) is crippling the AI and should be reworked (my "simple" mod also, but that would be easy, because making 2 sub-mods, to CSA vs AI and USA vs AI would be extremely easy)
I think that this point should be expanded further by the devs and discussed in the forum