---> AACW Public Beta Patch 1.09a
Posted: Thu Feb 21, 2008 2:02 pm
Dear players,
You are welcome to provide feedback to the latest AACW patch, in public beta testing:
http://ageoddl.telechargement.fr/latest/patch_AACW_v1.09a.zip
Please note that the AACW patches are now 78 Mb heavy.
AGEod's American Civil War Update 1.09a
February 21st, 2008
==============================================================================
This patch contains all changes since the start.
Warning: All railroads improvements will not be impacted in current games though, although no additional side effects will appears.
- fixed: Friendly ships were not negating the effects of enemy forts (for blockade).
- fixed an 'activation' exploit involving merging a leader in a unit
- fixed a redeploy exploit involving leaders and corps. You can only redeploy leaders without charges.
- Transmississppi scenario updated (courtesy of Bigus)
- New Spanish localization strings (courtesy of Arsan and the Spanish subforum)
- You never march to the sound of guns if you have the Evade Fight order.
- Minimum chance to hit and routing chances have been augmented.
- Battle report now shows forces at start and losses, expressed in men, horses, guns. (data done by John Caivano)
- Increased the division limits to 60 for the USA and 30 for the CSA. This is a slight increase from the original game settings of 48/24.
- More Railroads rework by Gray_Lensman.
- More Regions rework by Gray_Lensman.
- Canal Linkage Rework by Gray_Lensman.
- various rework from Gray_Lensman, see http://www.ageod-forum.com/showthread.php?t=6249
- IP address is no more polled at start, it could blocks some rare computers. (the game don't access internet in any way).
- Modding support, new variables added to Command&Leaders.opt
- the Autogarrison feature of NCP can now be actived by modders in AACW.
Note: you can't review older battles with this patch (because of the data added for the additional info on losses ).
You are welcome to provide feedback to the latest AACW patch, in public beta testing:
http://ageoddl.telechargement.fr/latest/patch_AACW_v1.09a.zip
Please note that the AACW patches are now 78 Mb heavy.
AGEod's American Civil War Update 1.09a
February 21st, 2008
==============================================================================
This patch contains all changes since the start.
Warning: All railroads improvements will not be impacted in current games though, although no additional side effects will appears.
- fixed: Friendly ships were not negating the effects of enemy forts (for blockade).
- fixed an 'activation' exploit involving merging a leader in a unit
- fixed a redeploy exploit involving leaders and corps. You can only redeploy leaders without charges.
- Transmississppi scenario updated (courtesy of Bigus)
- New Spanish localization strings (courtesy of Arsan and the Spanish subforum)
- You never march to the sound of guns if you have the Evade Fight order.
- Minimum chance to hit and routing chances have been augmented.
- Battle report now shows forces at start and losses, expressed in men, horses, guns. (data done by John Caivano)
- Increased the division limits to 60 for the USA and 30 for the CSA. This is a slight increase from the original game settings of 48/24.
- More Railroads rework by Gray_Lensman.
- More Regions rework by Gray_Lensman.
- Canal Linkage Rework by Gray_Lensman.
- various rework from Gray_Lensman, see http://www.ageod-forum.com/showthread.php?t=6249
- IP address is no more polled at start, it could blocks some rare computers. (the game don't access internet in any way).
- Modding support, new variables added to Command&Leaders.opt
- the Autogarrison feature of NCP can now be actived by modders in AACW.
Note: you can't review older battles with this patch (because of the data added for the additional info on losses ).