Suggestion for capture of artillery after battle
Posted: Wed Jul 11, 2007 10:23 pm
Hi all,
In looking at the cost of building a fort (2 supply wagons + 4 artillery) my first impression was "Geez, I won't be able to build more than 1 or 2 of those!"
To open, I wanted to ask if anyone has experience with building forts and how accurate my impression was...
This all got me thinking that it might be intriguing to have the small possibility of capturing defeated enemy artillery (depleted of manpower of course) as a result of battles involving units that contain artillery that got either a) Destroyed, or b) Routed in the last battle.
I would expect the chance to be rather small, maybe 5-8% for each checked artillery element. It would make sense to me that chances would be higher with a Routed unit versus a Destroyed one, I think for obvious reasons.
I definitely wouldn't want the percentage too high, but it would add some additional flavor and excitement to defeating the enemy. Not to mention allowing you to rebuild the unit and use it as frontline artillery or send it to be used to help build a fort.
Thoughts? Do you think the results of adding "resurrected" artillery back into the game would unbalance things?
Thanks,
PW
In looking at the cost of building a fort (2 supply wagons + 4 artillery) my first impression was "Geez, I won't be able to build more than 1 or 2 of those!"
To open, I wanted to ask if anyone has experience with building forts and how accurate my impression was...
This all got me thinking that it might be intriguing to have the small possibility of capturing defeated enemy artillery (depleted of manpower of course) as a result of battles involving units that contain artillery that got either a) Destroyed, or b) Routed in the last battle.
I would expect the chance to be rather small, maybe 5-8% for each checked artillery element. It would make sense to me that chances would be higher with a Routed unit versus a Destroyed one, I think for obvious reasons.
I definitely wouldn't want the percentage too high, but it would add some additional flavor and excitement to defeating the enemy. Not to mention allowing you to rebuild the unit and use it as frontline artillery or send it to be used to help build a fort.
Thoughts? Do you think the results of adding "resurrected" artillery back into the game would unbalance things?
Thanks,
PW