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about Horse Artillery

Posted: Sat May 12, 2007 6:03 am
by aryaman
I have noticed that horse artillery is slower than cavalry, slowing down a cavalry force. Horse cavalry was designed to keep up pace with cavalry, it was expensive, all the crew was mounted and espcial light guns were produced to serve in it, all this just to make it faster and keep pace with cavalry. Right now in the game, when I have a horse artillery in a cavalry stack first thing to do is to remove it from the stack for a faster movement. IMO that should be revised, you could make Horse artillery more expensive, as it was, but I think you should keep his main feature, the ability to keep up pace with cavalry.

Posted: Sat May 12, 2007 7:21 am
by pasternakski
One problem: the caissons, guns, and support wagons were slower than men on horseback.

Yes, cavalry units with artillery were faster than infantry, but, by nature, were slower than cavalry not so equipped.

Posted: Sat May 12, 2007 7:54 am
by aryaman
I disagree, cavalry is not just men on horseback, they also move with transport wagons. Horse artillery were many times organical to cavalry units, they were supposed to keep pace with cavalry.

Posted: Sat May 12, 2007 8:02 am
by PhilThib
You said the right word, 'supposed'... :sourcil: Our data shows it was in fact slower, thus a slower movement rate... but we shall still have a look in your direction for a bit of increase in movement rate...and cost :indien:

Posted: Sat May 12, 2007 9:16 am
by NewAgeNapolean
Pasternakski, ya ole' coot. I got a hankerin you's right 'bout one thang. Aint no way twenty men on horseback with a cannon is as fast as twenty wit'out.

That being said, no calvary leader in his right mind would have gone on a mission without some horse arty', no matter what that mission was. Even J.E.B. Stuart took along a 12#howitzer and a rifled cannon on his famous "ride" around McClellan, and speed and mobility was the primary concern in that instance (not to sure he took wagons with him though). By the way, the cannons did slow him down as, according to at least one account, he had to "wait till well past midnight" for the exhausted arty' to catch join up with the main column on the second night.

At a tactical level, horse arty' would never be able to keep the pace over extended periods time. At a strategic level such as this game covers, I would say horse arty' should not slow down their parent regiments/brigades.

Just my "no sense" worth.

Posted: Mon May 14, 2007 10:51 pm
by Big Muddy
Has a six foot jockey ever won the Derby.

Posted: Mon May 14, 2007 11:06 pm
by Spruce
I think you need to look at the scope here.

If General Stuart is riding his corps - fully equiped with horse drawn artillery - or seperate (regular) infantry brigades - this will effect the speed.

Due to the various regiments I think this issue is handled in the game ?

Posted: Tue May 15, 2007 7:50 am
by Pocus
we are checking that, but know that this is ok for us to have horse artillery slightly slower than horse regiment