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Two identical units....Union Army

Posted: Thu Apr 19, 2007 1:17 pm
by Fouche
In the full campaign 1861 game being played before the most recent patch 1.01 was installed. It is now late August 1861.
My opponent who is in command of the Union Army found these OOB duplicated units.
The Union Army has the following: two First Maryland Brigades, two First Delaware Brigades, and two First West Virginia Brigades.
My apology if this has been raised before...I searched first to see if this was posted.

I have posted this elsewhere but again I have to say [color="Red"]great game[/color]!

Posted: Fri Apr 20, 2007 5:47 am
by marecone
Thanks for telling us.
There is a chance that those units are different types. Like, one is infantry regulars and other is militia. Since I have worked on regiments I know that was the case in real ACW.
Anyway, could you check if they are same type or no? If yes then please post here again and AGEOD boys will fix it soon.


Godspeed

Posted: Fri Apr 20, 2007 6:26 am
by PhilThib
As Marecone said, we had the case of units of different types with similar names, for example the volunteer brigades and a corresponding regular unit of the same state... this may be the reason. To help, check the color in the unit's background: volunteers are in lighter color than regulars :indien:

Posted: Sat Apr 21, 2007 11:30 am
by McNaughton
I can support this finding of duplicated brigades. In all cases they are both militia units, at the same location. One is usually locked, the other one becomes unlocked. At one point I even noticed that a third 1st MD Brigade (militia) arrived! For all cases, even regiment names are the same, or at least similar (i.e., a combination of individual regiments, or mixed regiments).

Posted: Sat Apr 21, 2007 12:01 pm
by McNaughton
I looked up the USA Events.sct file and found the following three entries...

Code: Select all

Actions
  DescEvent = evt_desc_USA_LincolnCallVolB1861
  ChangeWSUPool = 50
  ChangeConscriptPool = 75
  SelectRegInArea = $MD;OwnedVPCities
  GenMsg

SelectFaction = $USA
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 3
  SetName = Maryland Volunteers
  Apply
  CreateUnit
  SetType = $uni_USA_VolBde
  FlavorName = Col.J. Amherst
  SUFlavorName = 1st MD Vol.|2nd MD Vol.|Maryland Rifles
  SetName = 1st MD Brigade
  Apply
  SelectRegInArea = $PA;Squared;OwnedVPCities
  GenMsg


Code: Select all


Actions
  DescEvent = evt_desc_USA_LincolnCallVolB1861
  ChangeWSUPool = 50
  ChangeConscriptPool = 75
  SelectRegInArea = $MD;OwnedVPCities
  GenMsg

SelectFaction = $USA
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 3
  SetName = Maryland Volunteers
  Apply
  CreateUnit
  SetType = $uni_USA_VolBde
  FlavorName = Col.J. Amherst
  SUFlavorName = 1st MD Vol.|2nd MD Vol.|Maryland Rifles
  SetName = 1st MD Brigade
  Apply
  SelectRegInArea = $PA;Squared;OwnedVPCities
  GenMsg


Code: Select all


SelectFaction = $USA
SelectRegion = $Baltimore, MD
StartEvent = evt_nam_USA_MartialLawMaryland1861|1|2|evt_txt_USA_MartialLawMaryland1861|Event-img_USA_MartialLawMaryland1861|$Baltimore, MD|128

Conditions
  MinDate = 1861/05/13
  MaxDate = 1862/01/01

Actions
  DescEvent = evt_desc_USA_MartialLawMaryland1861

ChangeLoyalty = $MD;-15
  ChangeWSUPool = 5
  ChangeConscriptPool = 20

SelectFaction = $USA
SelectRegion = $Baltimore, MD
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 0
  SetName = _genName
  Apply
  CreateUnit
  SetType = $uni_USA_VolBde
  FlavorName = Col. M. Twain
  SUFlavorName = 1st & 2nd MD Vol.|3rd & 4th MD Vol.
  SetName = 1st MD Brigade
  Apply


So, it seems that the game can (and does) trigger three Maryland Militia Brigades, each having a mix of 1st and 2nd Maryland Volunteers (with the last brigade having a slightly different makeup of forces and a different commander), along with all other units incorporated in these two first events.

I believe that there are two series of events due to the two starting points of the 1861 grand campaign. Since one starts in april, the other in june, there have to be events in place to create these militia units. If you start in June, you don't see the extra units (since the game has already gone by the expiry date of the event), yet, if you start in April 1961, you get the April trigger for militia units, but, when June comes around, you get the June trigger as well, effectively doubling your volunteer militia force.

There are a couple of fixes for this.

#1. Remove the June entry of units, and apply these units to the starting forces in the June 1861 scenario (instead of as reinforcements).

#2. Remove the April entry of units, and just rely on their arrival in June. You lose these units for 4 turns, and this is more of a quick player fix (for those of us who don't want to have free units given to us).

#3. Move the April entry of units into the 1861 April Event file. Move the June entry of units into the 1861 June Event file.

*Part of the conditions to the April event are "Probability = 50", so I can see that the idea is that chances are you may get the units in April, but definitely in June/July. However, the June/July trigger does not look to see if the units are already on the map if the event successfully triggered in April (50% probability is very high, as I have always seen it trigger).

Posted: Sat Apr 21, 2007 12:15 pm
by McNaughton
McNaughton wrote:I looked up the USA Events.sct file and found the following three entries...

Code: Select all

Actions
  DescEvent = evt_desc_USA_LincolnCallVolB1861
  ChangeWSUPool = 50
  ChangeConscriptPool = 75
  SelectRegInArea = $MD;OwnedVPCities
  GenMsg

SelectFaction = $USA
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 3
  SetName = Maryland Volunteers
  Apply
  CreateUnit
  SetType = $uni_USA_VolBde
  FlavorName = Col.J. Amherst
  SUFlavorName = 1st MD Vol.|2nd MD Vol.|Maryland Rifles
  SetName = 1st MD Brigade
  Apply
  SelectRegInArea = $PA;Squared;OwnedVPCities
  GenMsg


Code: Select all


Actions
  DescEvent = evt_desc_USA_LincolnCallVolB1861
  ChangeWSUPool = 50
  ChangeConscriptPool = 75
  SelectRegInArea = $MD;OwnedVPCities
  GenMsg

SelectFaction = $USA
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 3
  SetName = Maryland Volunteers
  Apply
  CreateUnit
  SetType = $uni_USA_VolBde
  FlavorName = Col.J. Amherst
  SUFlavorName = 1st MD Vol.|2nd MD Vol.|Maryland Rifles
  SetName = 1st MD Brigade
  Apply
  SelectRegInArea = $PA;Squared;OwnedVPCities
  GenMsg


Code: Select all


SelectFaction = $USA
SelectRegion = $Baltimore, MD
StartEvent = evt_nam_USA_MartialLawMaryland1861|1|2|evt_txt_USA_MartialLawMaryland1861|Event-img_USA_MartialLawMaryland1861|$Baltimore, MD|128

Conditions
  MinDate = 1861/05/13
  MaxDate = 1862/01/01

Actions
  DescEvent = evt_desc_USA_MartialLawMaryland1861

ChangeLoyalty = $MD;-15
  ChangeWSUPool = 5
  ChangeConscriptPool = 20

SelectFaction = $USA
SelectRegion = $Baltimore, MD
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 0
  SetName = _genName
  Apply
  CreateUnit
  SetType = $uni_USA_VolBde
  FlavorName = Col. M. Twain
  SUFlavorName = 1st & 2nd MD Vol.|3rd & 4th MD Vol.
  SetName = 1st MD Brigade
  Apply


So, it seems that the game can (and does) trigger three Maryland Militia Brigades, each having a mix of 1st and 2nd Maryland Volunteers (with the last brigade having a slightly different makeup of forces and a different commander), along with all other units incorporated in these two first events.

I believe that there are two series of events due to the two starting points of the 1861 grand campaign. Since one starts in april, the other in june, there have to be events in place to create these militia units. If you start in June, you don't see the extra units (since the game has already gone by the expiry date of the event), yet, if you start in April 1961, you get the April trigger for militia units, but, when June comes around, you get the June trigger as well, effectively doubling your volunteer militia force.

There are a couple of fixes for this.

#1. Remove the June entry of units, and apply these units to the starting forces in the June 1861 scenario (instead of as reinforcements).

#2. Remove the April entry of units, and just rely on their arrival in June. You lose these units for 4 turns, and this is more of a quick player fix (for those of us who don't want to have free units given to us).

#3. Move the April entry of units into the 1861 April Event file. Move the June entry of units into the 1861 June Event file.


*Part of the conditions to the April event are "Probability = 50", so I can see that the idea is that chances are you may get the units in April, but definitely in June/July. However, the June/July trigger does not look to see if the units are already on the map if the event successfully triggered in April (50% probability is very high, as I have always seen it trigger).

Posted: Sun Apr 22, 2007 1:27 pm
by Ardie
During the early April 1861 Campaign the Union gets lots of Brigade sized units through events. This is fine but...

Most of these brigades have a twin brother...I've taken a closer look and these units have the same Brigade names, same commanders and same sub components. And to make matters worse....

Some of these volunteers Brigades appear for 3rd time when Union gets the McDowell's Army and the Patterson Army. Just take a look at the divisions in these units and their component Brigades and their commanders...

This is why the Union can hit the Rebs with an overwhelming force during the first year...

Posted: Mon Apr 23, 2007 6:45 am
by PhilThib
So this is 'Clone wars'... :niark: You got my easter egg then... :innocent:

I'll investigate this asap. Thanks for spotting.

Posted: Mon Apr 23, 2007 7:28 am
by PhilThib
Fixed: what happened was that the event "Lincoln Call for volunteers" had a probability of occurence of 50% till end June, and then occured automatically in early July....in some extreme cases, because of a failed check, it could occurr at least 2 times !! :king:

Posted: Tue Apr 24, 2007 12:31 am
by runyan99
On the CSA side, I've recruited the "Yell's Rifles" AK militia regiment twice for some reason.

Posted: Tue Apr 24, 2007 5:49 am
by PhilThib
I'll check, may be it is duplicated in the DB (or an event creates it twice...). Thks for spotting...