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Great Sioux Uprising

Posted: Thu Sep 17, 2009 6:05 pm
by DaemoneIsos
Sorry to spam you with so many tiny details: I am running through the game testing industrialization strategies, and this allows me to zip through 5 years relatively quickly. As I have seen unexpected event results in later years (that I normally never get to in battle mode), I thought I would share them for your evaluation.

In 1862, the Sioux rise in the Great Plains. The Union event directs me to keep 3 units there until 1863, or lose VP. (Ironically the VP loss is minor.) Having failed it a couple of times, I decided to park some units there in advance, as my clairvoyant strategy.

It still fails every time: -25 VP lost in September 1862. Don't know why. Doesn't seem to matter if I destroy the indians or not.

Is it possible the minus sign is reversed?

All the Best, -D

Posted: Sun Sep 20, 2009 1:53 pm
by richfed
And, from the CSA point of view --- in all the times I have played, those three Indian units end up destroyed because of lack of supply. All but once. That was recently, actually, 1 unit managed to hook up with Waitie.

What is this event all about anyway, from the CSA side?

Posted: Wed Sep 23, 2009 1:26 am
by Gray_Lensman
deleted

Alas

Posted: Wed Sep 23, 2009 1:57 pm
by DaemoneIsos
Then it is firing incorrectly: being prepared in advance, and placing several infantry and cavalry regulars there ahead of time, the failure notice triggers every time.

25 vp isn't much to worry about, but I did want to give you the heads-up. I will recreate it and capture the turns for you to analyse, if that would be useful.

Posted: Sat Oct 03, 2009 2:47 pm
by Chaplain Lovejoy
Should one have to be prepared in advance of the uprising notification (with three units prepositioned) in order to avoid the VP loss? In other words, if I don't have three units already in-place when I see the uprising notification, then am I in a "nothing I can do about it now" mode?