Public beta patch 1.12a (RC7) (Jan 19th)
Posted: Fri Dec 05, 2008 12:33 pm
Dear players,
A patch fixing some bugs and adding even more historical accuracy.
(updated to Release Candidate 4 December, 16th, see the latest posts)
[font="]==============================================================================[/font]
[font="]AGEod's American Civil War Update 1.12a[/font]
[font="]December, 5th 2008[/font]
[font="]==============================================================================[/font]
[font="]This patch contains all changes since the start. [/font]
[font="]Warning: All railroads improvements will not be impacted in current games though, although no additional side effects will appears.[/font]
[font="]Bugs[/font]
[font="]==============================================================================[/font]
[font="]- Auto-retreat rule could use damages from a previous battle in the first round, in some rare cases.[/font]
[font="]- Sometime a corps could help a corps of another army, in the March to the Sound of Guns rule.[/font]
[font="]- Foreign Entry could not go below zero in 1.12, fixed.[/font]
[font="]Game Balance[/font]
[font="]==============================================================================[/font]
[font="]- Auto-retreat rule triggers at a higher level of losses if you choose the Defend at all cost ROE.[/font]
[font="]- Fleets with too low ammo or too low cohesion will switch to defensive posture and abort all out attack ROE, before a battle. Land units with too low cohesion will switch to defensive posture, abort all out attack ROE, abort structure assault before a battle[/font]
[font="]Map / Database[/font]
[font="]==============================================================================[/font]
[font="](Work led by AACW Coordinator Gray_Lensman). Special Thanks to Jabberwock and Bigus.[/font]
1.)Reworked placement area of several units, (Bushwackers, Mounted Partisans, and Partisans).
2.) Incorporated more of Jabberwock's General's graphics work.
3.) Preplaced more Militia units at critical locations for both sides to better help the AI defend these locations. Note: This was done for all the 2-player Campaign games other than the April 1861 Campaign scenario.
4.) Removed the "TechUpg" setting for CSA early cavalry to late cavalry.
4a.) Adjusted the associated CSA Early to Late cavalry conversion events to roughly 1/2 the original chance of occurance. Also, removed any chance of conversion prior to 01/01/1862. These events may have to be adjusted more later.
5.) Reworked the 6 lb Artillery to "TechUpg"rade to the 12 lb Artillery. Also removed the "TechUpg"rade for 12 lb Artillery. (They should remain 12 lbers throughout the war).
6.) Corrected the starting ranks of the following generals in both the 1861 July scenario and the Bull Run scenario. Thanks to Bigus for pointing out these discrepancies.
a.) CSA M. Bonham starting rank = 1 star
b.) CSA T. J. Jackson starting rank = 1 star
c.) CSA James Longstreet starting rank = 1 star
d.) CSA Theophilus Holmes starting rank = 1 star
All 4 of these generals were incorrectly ranked at this time of the Civil War. Each of them have their own brigade at the start of these specific scenarios. Also CSA James Longstreet was missing from both scenarios. This has now been corrected and the delayed event which adds him later has been removed.
Cooresponding promotional events have also been created for Jackson, Longstreet, and Holmes in early 1862, if they are not otherwise promoted prior to that time.
7.) Reworked the Bull Run Scenario to more closely match the July 1861 scenario in regards to missing units. Also, limited the scope of the scenario to prevent non-historic amphibious movement during the time of this scenario.
8.) Split "1222 Kentucky Confluent" into 2 separate regions. The upper half remains the same and is still associated with the Ohio River system. The lower half is now known as "1525 Kentucky River" and is associated with Kentucky. This work was done to prevent direct movement from the original Kentucky Confluent region to either "536 Mercer, KY" and "537 Fayette, KY".
9.) Graphically reworked "1233 Great Confluent" to prevent direct movement to either "528 Trigg, KY" or "1524 Collies Mills, KY".
====================================================
[color="Blue"]EDIT: Link to latest full Release Candidate (1.12aRC6): http://ageoddl.telechargement.fr/temp/patch_AACW_v1.12aRC6.zip
After installing RC6, you need to replace the AACW.exe-file (in the main game directory) with the one you can find in http://www.ageod-forum.com/showthread.php?p=126403#post126403 to bring the game to RC7
The above feature list is not quite exhaustive for RC7[/color]
A patch fixing some bugs and adding even more historical accuracy.
(updated to Release Candidate 4 December, 16th, see the latest posts)
[font="]==============================================================================[/font]
[font="]AGEod's American Civil War Update 1.12a[/font]
[font="]December, 5th 2008[/font]
[font="]==============================================================================[/font]
[font="]This patch contains all changes since the start. [/font]
[font="]Warning: All railroads improvements will not be impacted in current games though, although no additional side effects will appears.[/font]
[font="]Bugs[/font]
[font="]==============================================================================[/font]
[font="]- Auto-retreat rule could use damages from a previous battle in the first round, in some rare cases.[/font]
[font="]- Sometime a corps could help a corps of another army, in the March to the Sound of Guns rule.[/font]
[font="]- Foreign Entry could not go below zero in 1.12, fixed.[/font]
[font="]Game Balance[/font]
[font="]==============================================================================[/font]
[font="]- Auto-retreat rule triggers at a higher level of losses if you choose the Defend at all cost ROE.[/font]
[font="]- Fleets with too low ammo or too low cohesion will switch to defensive posture and abort all out attack ROE, before a battle. Land units with too low cohesion will switch to defensive posture, abort all out attack ROE, abort structure assault before a battle[/font]
[font="]Map / Database[/font]
[font="]==============================================================================[/font]
[font="](Work led by AACW Coordinator Gray_Lensman). Special Thanks to Jabberwock and Bigus.[/font]
1.)Reworked placement area of several units, (Bushwackers, Mounted Partisans, and Partisans).
2.) Incorporated more of Jabberwock's General's graphics work.
3.) Preplaced more Militia units at critical locations for both sides to better help the AI defend these locations. Note: This was done for all the 2-player Campaign games other than the April 1861 Campaign scenario.
4.) Removed the "TechUpg" setting for CSA early cavalry to late cavalry.
4a.) Adjusted the associated CSA Early to Late cavalry conversion events to roughly 1/2 the original chance of occurance. Also, removed any chance of conversion prior to 01/01/1862. These events may have to be adjusted more later.
5.) Reworked the 6 lb Artillery to "TechUpg"rade to the 12 lb Artillery. Also removed the "TechUpg"rade for 12 lb Artillery. (They should remain 12 lbers throughout the war).
6.) Corrected the starting ranks of the following generals in both the 1861 July scenario and the Bull Run scenario. Thanks to Bigus for pointing out these discrepancies.
a.) CSA M. Bonham starting rank = 1 star
b.) CSA T. J. Jackson starting rank = 1 star
c.) CSA James Longstreet starting rank = 1 star
d.) CSA Theophilus Holmes starting rank = 1 star
All 4 of these generals were incorrectly ranked at this time of the Civil War. Each of them have their own brigade at the start of these specific scenarios. Also CSA James Longstreet was missing from both scenarios. This has now been corrected and the delayed event which adds him later has been removed.
Cooresponding promotional events have also been created for Jackson, Longstreet, and Holmes in early 1862, if they are not otherwise promoted prior to that time.
7.) Reworked the Bull Run Scenario to more closely match the July 1861 scenario in regards to missing units. Also, limited the scope of the scenario to prevent non-historic amphibious movement during the time of this scenario.
8.) Split "1222 Kentucky Confluent" into 2 separate regions. The upper half remains the same and is still associated with the Ohio River system. The lower half is now known as "1525 Kentucky River" and is associated with Kentucky. This work was done to prevent direct movement from the original Kentucky Confluent region to either "536 Mercer, KY" and "537 Fayette, KY".
9.) Graphically reworked "1233 Great Confluent" to prevent direct movement to either "528 Trigg, KY" or "1524 Collies Mills, KY".
====================================================
[color="Blue"]EDIT: Link to latest full Release Candidate (1.12aRC6): http://ageoddl.telechargement.fr/temp/patch_AACW_v1.12aRC6.zip
After installing RC6, you need to replace the AACW.exe-file (in the main game directory) with the one you can find in http://www.ageod-forum.com/showthread.php?p=126403#post126403 to bring the game to RC7
The above feature list is not quite exhaustive for RC7[/color]