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Patch 1.11g public beta
Posted: Mon Oct 20, 2008 7:19 pm
by Pocus
UPDATED TO 1.11g, see below.This patch should be made public very soon, if things goes well that is. It mostly fixes some interface bugs plus add some more modding support.
README
[font="]- One of the colored filters was not displaying properly anymore.[/font]
[font="]- Region control was some time not displayed properly in the region tooltip.[/font]
[font="]- Fixed an old interface bug when a unit was removed from a stack.[/font]
http://ageoddl.telechargement.fr/latest/patch_AACW_v1.11g.ziphttp://ageoddl.telechargement.fr/latest/patch_AACW_v1.11e.zip
Posted: Mon Oct 20, 2008 7:23 pm
by ohms_law
Yay!
looks like I got home just in time.

Thank you Pocus
Posted: Mon Oct 20, 2008 8:05 pm
by arsan
Pocus, is the one turn sentry not working with inactive leader problem fix also included here?
Or is it too difficult for a "quickie"
Thanks and regards!
Posted: Tue Oct 21, 2008 8:34 am
by Pocus
Should be fixed too.
Posted: Tue Oct 21, 2008 12:09 pm
by Inside686
Great, I was hoping for this fix.
Posted: Tue Oct 21, 2008 7:46 pm
by ohms_law
I finished my other game, and started a new one using 1.11e. No problems so far.
Great patch! Thanks Pocus.
Posted: Tue Oct 21, 2008 8:33 pm
by berto
As you try out 1.11e, please pay special attention to battle casualties.
Are you seeing a good mix of single-day and multi-day battles?
Apply the Goldilocks test to battle losses: Too Little? Too Much? Just Right?
Posted: Fri Oct 24, 2008 10:01 am
by Pocus
1.11f is out, with another fix on bombardment procedure, and more.
http://ageoddl.telechargement.fr/latest/patch_AACW_v1.11f.zip [font="]==============================================================================[/font]
[font="]AGEod's American Civil War Update 1.11f[/font] [font="]October October 23rd, 2008[/font] [font="]==============================================================================[/font]
[font="]This patch contains all changes since the start. [/font] [font="]Warning: All railroads improvements will not be impacted in current games though, although no additional side effects will appears.[/font] [font="]***[/font]
[font="]Bugs[/font] [font="]==============================================================================[/font]
[font="]- Fixed correctly a bug in bombardment procedure[/font]
[font="]==============================================================================[/font]
[font="]Map / Database[/font] [font="]==============================================================================[/font]
[font="](Work by Gray_Lensman)[/font]
1.) Completed Ohio Railnet Rework.
2.) Graphically renamed the following Ohio small town names
a.) Franconia to Ottawa
b.) Wooster to Orrville
3.) Corrected Medical Services units to provide +15 cohesion recovery rate (as per the manual). It was incorrectly set to only +5.
4.) $Skirmisher and $Armored abilities added (Thanks to several modders work). Associated models were also reworked to use these new abilities. Summary: the cavalry models now have the $Skirmisher ability and the appropriate naval models now have the $Armored ability. The Skirmisher ability for Cavalry units increases the chance of them withdrawing from battle during the first 4 rounds. Slightly decreased the Evasion ratings to compensate for this new ability.
5.) Camp Dick Robinson units (in Kentucky) moved to their correct starting region (Lincoln, KY).
6.) Corrected a string variable in LocalStrings_ACW associated with "Tutorial: Command Chain Rules"
Posted: Fri Oct 24, 2008 6:00 pm
by Ian Coote
Since Installing 1.11f Its Not Taking Off The Cost For Replacements
Posted: Fri Oct 24, 2008 6:43 pm
by Gray_Lensman
deleted
Posted: Fri Oct 24, 2008 7:19 pm
by Pocus
Will check where these numbers went!
Posted: Sat Oct 25, 2008 10:23 am
by Inside686
The unit prices are not shown but not only, they are really free actually.
Posted: Sun Oct 26, 2008 12:23 am
by Zebedee
This may be related to cost of replacements, but mentioning it just in case, but the game also seems to be using up every single chit 'bought' (well, acquired as a freebie hehe) as a replacement every turn.
Also, rail and river transportation (bought on economic map) are free.
(1.11f on clean install).
Posted: Sun Oct 26, 2008 6:19 am
by Gray_Lensman
deleted
Posted: Mon Oct 27, 2008 10:43 am
by Pocus
The bug is fixed. I'm really sorry here, the bug was introduced because I had to change how the costs of things are done in the engine, and although I kept the old ACW format, it seems it was overwritten by the new, whereas it was supposed to be read instead of the new, for AACW.
That is for the lengthy explanation. The short one is that things now work as before in the upcoming AACW patch.
Posted: Mon Oct 27, 2008 3:41 pm
by Pocus
Posted: Mon Oct 27, 2008 4:58 pm
by Ian Coote
Thanks my man,your the best.
Posted: Mon Oct 27, 2008 6:09 pm
by Gray_Lensman
deleted
Posted: Mon Oct 27, 2008 6:20 pm
by Dudosh
I`ve at turn 2, in the message box the point: "Null" (means in english the number: Zero)...without this everything looks good
Posted: Mon Oct 27, 2008 8:47 pm
by Zebedee
Looking very nice so far (CSA, April 1861 campaign, late June, 1.11g clean install). Lots of changes to get to grips with - will feed back any combat reports once campaigning proper starts, as Berto requested. Thanks Pocus.
edit: just a little thing I've noticed since the functionality of 'resume game' was fixed (1.11d?). When you exit game, reload and click on resume when playing as CSA, the game loads you up as the Union player. Not sure if this is bug or not, is it to facilitate hot-seat play?
Posted: Mon Oct 27, 2008 10:47 pm
by Caradoc
Playing a nice new fresh full campaign with the new patch as the Union. Created three corps in the Northern Virginian Army and two were numbered/named as Seventh Corps. Not spoilt the game play just a cosmetic problem.

Posted: Mon Oct 27, 2008 11:09 pm
by Franciscus
Zebedee wrote:(...)
edit: just a little thing I've noticed since the functionality of 'resume game' was fixed (1.11d?). When you exit game, reload and click on resume when playing as CSA, the game loads you up as the Union player. Not sure if this is bug or not, is it to facilitate hot-seat play?
Yes, the resume function is (again

) broken. But broken in a kind of funny way

:
If during play we go back to the main screen, it works fine (and the "R" shortcut also does). If however we close AACW and afterwards load it again, it loads the AI side. AND afterwards, neither the button nor the "R" shortcut do nothing... Definitely a bug, and a rather serious one
Crash during turn resolution
Posted: Tue Oct 28, 2008 7:07 am
by ohms_law
1.11g
Crash during turn resolution
Attached is the logs and the turn save.
From the !Main Log.txt:
Code: Select all
10:33:55 PM (Reporting) THost.ProcessTurn Starting hosting of turn 2779 - 1865, Early Oct.
10:33:55 PM [Critical ] TFactions.GetFactionByUID The faction of UID 242550792 was not found
10:33:55 PM [Error ] TGroup.CanUseSpecOrder 1012843 W. Averell's Command Exception caught: Violation d'accès à l'adresse 0065AD35 dans le module 'AACW.exe'. Lecture de l'adresse 0000001C DebugStep: 250
10:33:55 PM [Critical ] TFactions.GetFactionByUID The faction of UID 242550792 was not found
10:33:55 PM [Error ] TGroup.CanUseSpecOrder 1012843 W. Averell's Command Exception caught: Violation d'accès à l'adresse 0065AD35 dans le module 'AACW.exe'. Lecture de l'adresse 0000001C DebugStep: 250
10:33:55 PM [Critical ] TFactions.GetFactionByUID The faction of UID 242550792 was not found
10:33:55 PM [Error ] TGroup.CanUseSpecOrder 1012987 B. Kelley's Command Exception caught: Violation d'accès à l'adresse 0065AD35 dans le module 'AACW.exe'. Lecture de l'adresse 0000001C DebugStep: 250
10:33:55 PM [Critical ] TFactions.GetFactionByUID The faction of UID 242550792 was not found
10:33:55 PM [Error ] TGroup.CanUseSpecOrder 1012987 B. Kelley's Command Exception caught: Violation d'accès à l'adresse 0065AD35 dans le module 'AACW.exe'. Lecture de l'adresse 0000001C DebugStep: 250
10:33:55 PM [Critical ] TFactions.GetFactionByUID The faction of UID 242550792 was not found
10:33:55 PM [Error ] TGroup.CanUseSpecOrder 1012989 G. Stoneman's Command Exception caught: Violation d'accès à l'adresse 0065AD35 dans le module 'AACW.exe'. Lecture de l'adresse 0000001C DebugStep: 250
10:33:55 PM [Critical ] TFactions.GetFactionByUID The faction of UID 242550792 was not found
10:33:55 PM [Error ] TGroup.CanUseSpecOrder 1012989 G. Stoneman's Command Exception caught: Violation d'accès à l'adresse 0065AD35 dans le module 'AACW.exe'. Lecture de l'adresse 0000001C DebugStep: 250
10:33:55 PM [Critical ] TFactions.GetFactionByUID The faction of UID 242550792 was not found
10:33:55 PM [Error ] TGroup.CanUseSpecOrder 1013324 D. Stanley's Command Exception caught: Violation d'accès à l'adresse 0065AD35 dans le module 'AACW.exe'. Lecture de l'adresse 0000001C DebugStep: 250
10:33:55 PM [Critical ] TFactions.GetFactionByUID The faction of UID 242550792 was not found
10:33:55 PM [Error ] TGroup.CanUseSpecOrder 1013324 D. Stanley's Command Exception caught: Violation d'accès à l'adresse 0065AD35 dans le module 'AACW.exe'. Lecture de l'adresse 0000001C DebugStep: 250
10:33:55 PM [Critical ] TFactions.GetFactionByUID The faction of UID 242550792 was not found
10:33:55 PM [Error ] TGroup.CanUseSpecOrder 1013326 H. Wright's Command Exception caught: Violation d'accès à l'adresse 0065AD35 dans le module 'AACW.exe'. Lecture de l'adresse 0000001C DebugStep: 250
10:33:55 PM [Critical ] TFactions.GetFactionByUID The faction of UID 242550792 was not found
10:33:55 PM [Error ] TGroup.CanUseSpecOrder 1013326 H. Wright's Command Exception caught: Violation d'accès à l'adresse 0065AD35 dans le module 'AACW.exe'. Lecture de l'adresse 0000001C DebugStep: 250
10:33:55 PM MakeSupplyDistribution 6135654.2 µs
10:33:55 PM --- End of Log ---
Portraits
Posted: Tue Oct 28, 2008 9:29 am
by Pelok
Good morning!
Have every general a portrait after this patch?
Posted: Tue Oct 28, 2008 10:28 am
by ohms_law
Some of the British generals still don't.
*shrug*
Posted: Tue Oct 28, 2008 10:33 am
by Gray_Lensman
deleted
Posted: Tue Oct 28, 2008 11:28 am
by Pocus
We will check the crash you get Ohms Law.
For the NULL string appearing, I think I know where it comes from.
For the resume bug, I don't get it yet. Played Bull Run, US side, one turn. AI moves (nice flanking btw!). Then I exit. I launch again the game, hit R in the Main Menu and I'm back with the US, as expected.
=> Do you have a way to reproduce the problem.
Posted: Tue Oct 28, 2008 11:35 am
by Gray_Lensman
deleted
Posted: Tue Oct 28, 2008 11:44 am
by ohms_law
Ohm's_law's game appears to be a game started under a previous version.
True.
By the way, keep up the great work. You post 'em, I'll find the problems and report 'em.

Posted: Tue Oct 28, 2008 11:53 am
by Franciscus
Pocus wrote:For the resume bug, I don't get it yet. Played Bull Run, US side, one turn. AI moves (nice flanking btw!). Then I exit. I launch again the game, hit R in the Main Menu and I'm back with the US, as expected.
=> Do you have a way to reproduce the problem.
Strange. I will try to get back to you later at night. In the mean time the only thing that comes to mind was that I played just one turn July grand campaign, me playing AS CSA...I did not try it as USA. And it only comes manifest when I closed the game (and the PC) and later fired it all on again...
