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TCP/IP planned
Posted: Mon May 08, 2006 8:16 am
by Donegal
Hi
Are there any plans for multiplayer games in future games of the serie (or even in BoA with a patch)? I think it would be a good idea as this game has low counter density
Posted: Mon May 08, 2006 12:42 pm
by Pocus
We would like to add TCP/IP for the next game, and it should then be added to BoA as an update.
Posted: Tue May 09, 2006 6:21 pm
by dpstafford
Pocus wrote:We would like to add TCP/IP for the next game, and it should then be added to BoA as an update.
Before you spend time on TCP/IP could you finish the PBEM system? Passwords would be a nice start.
Posted: Tue May 09, 2006 6:44 pm
by Pocus
it goes without saying

Posted: Tue May 09, 2006 7:32 pm
by dpstafford
[quote="Pocus"]it goes without saying ]
So, say it anyway!
Will there be some improvements to facilitate PBEM play?
Posted: Wed May 10, 2006 5:57 am
by Pocus
we know it would be a good thing to add passwords for PBEM yes (and file compression with consistency checks)
Posted: Wed May 10, 2006 1:32 pm
by vLabz
dpstafford wrote:Will there be some improvements to facilitate PBEM play?
If everything goes as planned, you can expect very nice things to come concerning PBEM play...

Posted: Wed May 10, 2006 11:16 pm
by ETF
Wow people still play by PBEM
Old timers!

Posted: Thu May 11, 2006 6:11 am
by Pocus
PBEM and TCP/IP has each advantages. Its an error to think that PBEM is a deprecated mode over TCP/IP.
TCP/IP allow for faster playing, but also need that people are connected at the same time. The problem is perhaps not accute for a game with 2 sides, but its getting worser when the number increase. Try to organize rendez-vous for a team of 6 people when you want to play Europa Universalis or Hearts of Iron, and you will understand how difficult the problem is.
PBEM allows to play without having to synchronize all players, a very convenient thing when each people has his own agenda (and a real life!)
Posted: Fri May 12, 2006 12:15 am
by dpstafford
Pocus wrote:PBEM allows to play without having to synchronize all players, a very convenient thing when each people has his own agenda (and a real life!)
Quite right! PBEM is the BEST way to play any game. That is the main reason I buy only turn-based games. For us "old timers", you know, adults--with a job, PBEM is the only way to go.
![Tongue[1] :fleb:](./images/smilies/tongue[1].gif)
Posted: Fri May 12, 2006 4:29 pm
by vLabz
PBEM with a little automation =

Posted: Mon May 22, 2006 1:53 pm
by toddtreadway
What would be great is a system similar to the one use by Laser Squad Nemesis (an XCOM email game), where there is a central server that each player sends their turns to.
The server notifies players when they can do their turns via an email. The player clicks on a link in the email, which launches the game where he left off. Results from the prior turn are shown and then he does his next turn. This will often allow a player to do two turns immediately after one another.
It is a clever system, and if both players are actually playing at the same time it can almost give the feel of a TCP/IP game. As a matter of fact, in many ways it makes more sense than TCP/IP, since with a simultaneous move game you shouldn't be able to see what your opponent is doing anyway.
Posted: Mon May 22, 2006 1:57 pm
by Pocus
Todd:
how the turn file is sent to the server?
Posted: Mon May 22, 2006 4:24 pm
by vLabz
It looks like all file transmissions are done via email (upload and download).
You can manually send an email to the central server (with a specific adress) but most of the time you don't need to, I'm going to try that out... (looks like a fun game btw !)
The goal of the PBEM services is to provide a similar level of service, getting past of all those file manipulations and other annoyances. We aim... high
