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Building Depots in level 1 towns...
Posted: Wed Apr 19, 2006 11:58 am
by Henry D.
is it possible?
I appear to be unable to to build Depots in level 1 towns. Is it generally impossible to do so, or may that failure be caused by other factors like low Loyalty/control?
Does a Force itself have to be in supply to be able to create a depot? (I tried to check this out in Oswego once with 1.05, but it seemed that the mere presence of two wagons [which, I may add, were not depleted] in the region already exceeded its supply capacity, even after pulling out all additional troops...)
And another question for Pocus or PT, if they might read this: Will 1.07 include a feature that allows us to retrieve at least some artillery/supply units when destroying a fort/depot? Being able to scrap an obsolete depot/fort in the hinterland and relocate it closer to the front without losing forever all the supply wagons/artillery units involved would be great!

Posted: Wed Apr 19, 2006 12:19 pm
by Hobbes
I had a fight to build a depot until I realised that you need 2 supply units - the manual says just one.
Please correct me if I'm wrong.
Cheers, Chris
Posted: Thu Apr 20, 2006 6:06 am
by Myros
Would love to see some arty returned after dismatling of forts ... maybe at reduced (damaged) size initialy. I can see losing most if not all 'supplies' when torching a fort but it feels wrong not to get any of the guns back.
Idealy it would be 2 options -
1. blow in place ... less time, all destroyed. For those times when your just escaping ;p (1 week?)
2. Dismantle ... more time, some returned. A deliberate and planned action. (2 weeks?)
Of course having the time scaled to the action would require more coding so that it means something eg dismantle then move all in the same month being possible.
Myros
Posted: Thu Apr 20, 2006 6:36 am
by pasternakski
I think it ought to be left as it is for three reasons.
First, those guns are emplaced and nothing is immediately available to turn them into a mobile combat unit. You need horses. You need gun carriages. You need caissons. You need livery. Most important, you need a fully outfitted unit complete with leaders and trained artillerists with support personnel. You just can't get all this together in the space of a week or two (the Ticonderoga operation was by far the exception, not the rule, and depended on conditions particular to that situation).
Second, this makes you consider carefully before creating a fort. The incorporation of valuable mobile artillery into a static defensive position is something that should not be undertaken lightly, as you won't get them back if you have to abandon the position. I like the command pressure (a flip chip for those who remember AH's old "1776" game) that puts on you.
Third, I don't want to see the kind of fluidity reclaiming artillery (and, for that matter, supply) from forts would introduce. I believe it would upset the historical accuracy of the game. Further, it would encourage a completely ahistorical razing of forts in remote places in order to cannibalize the emplaced assets. Nothing of this kind ever happened. Note, too, that a "fort" does not always contain artillery pieces. Particularly in the settlement and wild areas, a "fort" was just the stockade and gates erected to protect the few defenders of the place. I would hate to see players able to create artillery units out of installations that had no artillery in them.
Posted: Thu Apr 20, 2006 7:45 am
by Korrigan

apy:
I agree with Pasternaski
Posted: Thu Apr 20, 2006 7:51 am
by Hobbes
Some good points Pasternaski. Unless they can be addressed in some way I would agree with you and leave as is.
I am somewhat more troubled by the lack of portage in the game. The St. Lawrence to Hudson "highway" is hardly that and
many other rivers in the game should at least be navigable in bateaux.
Posted: Thu Apr 20, 2006 8:02 am
by pasternakski
Korrigan wrote: 
apy:
I agree with Pasternaski
O god, be careful doing that. In certain quarters, I am considered to be not only the tar but also the brush...
Posted: Thu Apr 20, 2006 8:26 am
by Pocus
I would say that Pasternakski point of view is correct

Posted: Thu Apr 20, 2006 12:55 pm
by Henry D.
Oh well, point grudgingly taken, no remobilization of emplaced artillery after razing a fort.
But regarding Depots, I'd say, it is not exactely realistic to have the wagons themselves (not the supplies, only the carriages) completely disappear after creating a Depot. It's not like the carriages are dismanteld to provide logs and planks for Barns and the horses turned into salted beef or something, is it? It would be rather nice to have the supply wagons remain as units, totally depleted and regaining full strength at a veeeeeery slow rate only. Or having an ability to brigade partially depleted supply units into each other to hasten the process.
Though I guess, this would be impossible to implement in a patch, as it would require to design a supply regeneration system completely different from all other units regeneration, wouldn't it...
Well, but it was a sweet dream...
But, dear gentlemen, now that You have smitten my hopes for Depot and Fort recycling so convincingly, may I humbly beg You to adress the stupid little question which made me open this thread in the first place: Why the heck can't I build Depots in Level 1 Towns?

leure:
Posted: Thu Apr 20, 2006 1:43 pm
by Pocus
I don't quite reproduce the problem, if you take for example the Tory&Indians scenario, and move 2 english supplies trains over an indian village, you can build a depot.
If you have the save, send it to me and tell me where the problem is:
support@ageod.comAs for the supplies units not expended, there is a problem: Depot are a supply source in BoA, so basically you would construct a depot, and from it easily get the supply needed to refill the depleted supply train.
So for the better balance, we have decided to have the elements composing a supply wagon to be spent.
Posted: Thu Apr 20, 2006 1:52 pm
by Henry D.
Pocus wrote:I don't quite reproduce the problem, if you take for example the Tory&Indians scenario, and move 2 english supplies trains over an indian village, you can build a depot.
If you have the save, send it to me and tell me where the problem is:
support@ageod.com
Will any save showing two undepleted supply units in any level 1 town do, irregardless of additional Forces located in the same region?
As for the supplies units not expended, there is a problem: Depot are a supply source in BoA, so basically you would construct a depot, and from it easily get the supply needed to refill the depleted supply train.
So for the better balance, we have decided to have the elements composing a supply wagon to be spent.
[Gandalf the Gray]It's as I feared...[/Gandalf The Gray]
Posted: Thu Apr 20, 2006 1:55 pm
by Pocus
yes, if they are undepleted and not with enemies forces in the same region, its ok.
Posted: Thu Apr 20, 2006 2:57 pm
by Henry D.
Pocus wrote:yes, if they are undepleted and not with enemies forces in the same region, its ok.
Done. Thank You for looking into it.

Posted: Thu Apr 20, 2006 3:50 pm
by Pocus
You can't because you need 100% control in the region... This is an old rule somehow forgotten and deprecated (for me), so I will lift the minimum control check for the next patch.
For your current game, control militarly the region at 100% and it should works.
Thanks for spotting this unwanted feature .
Posted: Thu Apr 20, 2006 4:45 pm
by blackbellamy
It would be rather nice to have the supply wagons remain as units, totally depleted and regaining full strength at a veeeeeery slow rate only.
Last '75 campaign I played the Americans finished with 60+ supply wagons. IMO Depot creation should eat up 3 wagons at a time and the chance to capture one should be reduced by 50%

Posted: Thu Apr 20, 2006 8:30 pm
by Henry D.
Pocus wrote:You can't because you need 100% control in the region... This is an old rule somehow forgotten and deprecated (for me), so I will lift the minimum control check for the next patch.
For your current game, control militarly the region at 100% and it should works.
Thanks for spotting this unwanted feature .
No, thank You for clearing this up, I'm just glad the question turned out to be
not that stupid...

Posted: Thu Apr 20, 2006 11:12 pm
by Henry D.
blackbellamy wrote:Last '75 campaign I played the Americans finished with 60+ supply wagons. IMO Depot creation should eat up 3 wagons at a time and the chance to capture one should be reduced by 50%
But captured Wagons are usually depleted and don't get resupplied, do they?
Therefore most of them can't be used for building additional Depots, can they?

Posted: Fri Apr 21, 2006 7:47 am
by Pocus
depleted for you mean 'having lost some of their elements' I think?
Posted: Fri Apr 21, 2006 9:20 am
by Henry D.
Pocus wrote:depleted for you mean 'having lost some of their elements' I think?
Yes...
Posted: Fri Apr 21, 2006 9:22 am
by Pocus
1.07 will allow the recombination of supplies units into a single one (provided the total count is 4 or less elements).