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Carolinas!

Posted: Tue Oct 23, 2007 8:36 pm
by Krasny
just bought the game this afternoon, worked my way through the tutorial, MUCH simpler that ACW (phew!), and played the scenario reconmended by the tutorial: carolinas 1776

lulled into a false sense of security by the tutorial, i used brown's force to try to take camden and landed all of my reinforcements into wilmington

took wilmington but otherwise got my arse handed to me on a plate

defeat

a couple of defeats later i smarten up, move brown's force into his city, move the two tory units into charlotte, split my reinforcements to try and take both the objectives.....

defeat, sometimes i can take wilmington, but generally i achieve stalemates or defeats when assaulting

any ideas?

Posted: Wed Oct 24, 2007 10:42 am
by Krasny
is this scenario just a crap shoot?

also i swear i see rebel units reinforceing the besieged comrades without beating the siegers first

but the game moves way to fast for this to be more than an impression

Posted: Wed Oct 24, 2007 11:36 am
by Korrigan
I used to play a lot Carolinas, for some quick games before going to bed. I did most of the Beta with it.
I haven't tried it with the last patch though...

Posted: Wed Oct 24, 2007 3:37 pm
by Jagger
Krasny wrote:also i swear i see rebel units reinforceing the besieged comrades without beating the siegers first



If your beseiging troops are in defensive posture, then rebels can bypass your troops and reinforce the garrison. The sieged troops can also escape.

It is best to have offensive posture in sieges if you don't want reinforcements to enter or the garrison to escape. Of course, if your leader is inactive, then you don't have a choice.

Posted: Wed Oct 24, 2007 3:58 pm
by Krasny
i was in an aggressive posture

Posted: Sat Oct 27, 2007 6:46 am
by wryun
I've only just started playing, so take this with a grain of salt, but...

Krasny wrote:is this scenario just a crap shoot?


In something this short, partially. If Clinton is inactive on the wrong turn...

also i swear i see rebel units reinforceing the besieged comrades without beating the siegers first


I think this happens if you have less than 50% control (they can sneak through) even on an aggressive posture?

but the game moves way to fast for this to be more than an impression


You can 'know' this by checking your intelligence reports.

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I beat this scenario a few weeks ago, just replayed it and things didn't go so well. One detachment of Clinton's army (using the only active initial leader) easily secured Wilmington, and Charleston was besieged from the 2nd turn with the units in that area - unfortunately, Clinton was inactive on the final turn when I had planned my assault and I had to do so with only Thomas Brown. Very annoying.

EDIT: I think the better thing to do is to unload all of Clinton's army with as many active leaders as possible as soon as the ship appears, setting them to assault. Then garrison Wilmington with the militia and reload them onto the ship (remembering to order the ship to move to Charleston on the same turn), and assault that on the last two turns with all of Brown's and Clinton's forces. If you're lucky, you'll get a breach to help you...