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Supply calculations

Posted: Thu May 10, 2007 9:41 pm
by joe
Thanks for the latest patch. Since then I have really had to pay attention to supply levels.

To get a better understanding, I used the 1776 Campaign with my focus on Boston. I moved the fleet away to make it simplier in the calculation. I start with a stockpile of 308 with a usage of 124. The supply level for Boston is around 25 which means I should get 125 supply points each turn. That would seem to me to be just enough to keep my supply level from dropping.

However, it drops anywhere from 15 to 11 points each month. I'm not sure what is causing this difference?

As a separate point, is it possible for the naval transports to supply ground in the same port. Fully stocked, they have 240 supply points and only use 4 each month for themselves.

Thanks for any insight on where I am going wrong.

Posted: Fri May 11, 2007 12:25 am
by Jagger
I am seeing the same thing in both Boston and New York during the winter months. Supply level for both regions should be more than adequate for the troops supply requirements but doesn't appear to meeting their needs.

Posted: Fri May 11, 2007 7:34 am
by Pocus
25 supply chits does not equals exactly 125 supplies, because of wastage. If a regiment need 8 supplies, it will uses 2 supply chits, translating to the usage of 10 supplies.

Computing is done by chit, the quanta of supply that is given to a unit.

Posted: Fri May 11, 2007 8:52 am
by Pocus
got one of your save, there is no bug, but a rule was forgotten :)

The rule is that, even if recovering hits is 'free', replacements-wise, in BOA, it is not entirely free.
You need supply chits in excess in the region to recover hits, and one supply chit is used for each sub-unit (element) that need to recover hits.

Posted: Fri May 11, 2007 4:18 pm
by Jagger
Pocus wrote:25 supply chits does not equals exactly 125 supplies, because of wastage. If a regiment need 8 supplies, it will uses 2 supply chits, translating to the usage of 10 supplies.

Computing is done by chit, the quanta of supply that is given to a unit.


If I have four regiments in the same region, each needing 8 supplies, will supply useage translate to 40 supplies use?

got one of your save, there is no bug, but a rule was forgotten

The rule is that, even if recovering hits is 'free', replacements-wise, in BOA, it is not entirely free.
You need supply chits in excess in the region to recover hits, and one supply chit is used for each sub-unit (element) that need to recover hits.


Thanks! Excess supply needed for strength recovery correlates with the results I am seeing in gameplay.

One supply chit is needed per element to recover. So if the 1st Rhode Island Regiment has 4 understrength elements, it will need 4 full supply chits, 4 Ammo and 20 ammo/supply points, to recover some strenght each month?

Or is it one supply chit per regiment per month?

I can now see the advantage of merging understrength regiments.

Posted: Fri May 11, 2007 4:22 pm
by Jagger
Pocus wrote:25 supply chits does not equals exactly 125 supplies, because of wastage. If a regiment need 8 supplies, it will uses 2 supply chits, translating to the usage of 10 supplies.

Computing is done by chit, the quanta of supply that is given to a unit.


If I have four regiments in the same region, each needing 8 supplies or 32 supply total, will supply useage translate to 40 supplies provided by 8 supply chits or 35 supply used provided by 7 supply chits?

got one of your save, there is no bug, but a rule was forgotten

The rule is that, even if recovering hits is 'free', replacements-wise, in BOA, it is not entirely free.
You need supply chits in excess in the region to recover hits, and one supply chit is used for each sub-unit (element) that need to recover hits.


Thanks! Excess supply correlates with the results I am seeing in gameplay.

One supply chit is needed per element to recover. So if the 1st Rhode Island Regiment has 4 understrength elements, it will need 4 full supply chits, 4 Ammo and 20 ammo/supply points, to recover some strenght each month?

Or is it one supply chit per regiment per month?

I can now see the advantage of merging regiments.

Posted: Fri May 11, 2007 4:23 pm
by Jagger
Pocus wrote:25 supply chits does not equals exactly 125 supplies, because of wastage. If a regiment need 8 supplies, it will uses 2 supply chits, translating to the usage of 10 supplies.

Computing is done by chit, the quanta of supply that is given to a unit.


If I have four regiments in the same region, each needing 8 supplies or 32 supply total, will supply useage translate to 40 supply points provided by 8 supply chits or 35 supply points provided by 7 supply chits?

got one of your save, there is no bug, but a rule was forgotten

The rule is that, even if recovering hits is 'free', replacements-wise, in BOA, it is not entirely free.
You need supply chits in excess in the region to recover hits, and one supply chit is used for each sub-unit (element) that need to recover hits.


Thanks! Excess supply correlates with the results I am seeing in gameplay.

One supply chit is needed per element to recover. So if the 1st Rhode Island Regiment has 4 understrength elements, it will need 4 full supply chits, 4 Ammo and 20 ammo/supply points, to recover some strenght each month?

Or is it one supply chit per regiment per month?

I can now see the advantage of merging regiments.

Posted: Fri May 11, 2007 4:24 pm
by Jagger
Pocus wrote:25 supply chits does not equals exactly 125 supplies, because of wastage. If a regiment need 8 supplies, it will uses 2 supply chits, translating to the usage of 10 supplies.

Computing is done by chit, the quanta of supply that is given to a unit.


If I have four regiments in the same region, each needing 8 supplies or 32 supply total, will supply useage translate to 40 supply points provided by 8 supply chits or 35 supply points provided by 7 supply chits?

got one of your save, there is no bug, but a rule was forgotten

The rule is that, even if recovering hits is 'free', replacements-wise, in BOA, it is not entirely free.
You need supply chits in excess in the region to recover hits, and one supply chit is used for each sub-unit (element) that need to recover hits.


Thanks! Excess supply correlates with the results I am seeing in gameplay.

One supply chit is needed per element to recover.

So if the 1st Rhode Island Regiment has 4 understrength elements, it will need 4 full supply chits, one for each of its elements, each month until the unit recovers all its strength?

Or is it one supply chit per regiment per month?

I can now see the advantage of merging regiments.

Posted: Fri May 11, 2007 8:50 pm
by orca
Pocus wrote:The rule is that, even if recovering hits is 'free', replacements-wise, in BOA, it is not entirely free.
You need supply chits in excess in the region to recover hits, and one supply chit is used for each sub-unit (element) that need to recover hits.


Very nice.

Posted: Sat May 12, 2007 6:31 am
by Pocus
the 4 regiments will need 8 chits.

Recovery is at the element (sub-unit) level, not unit, so agregating weakened regiments won't change that. The benefit of merging 2 regiments is on the CP load though.

Posted: Sat May 12, 2007 6:22 pm
by Jagger
Thanks!

What about this question?

One supply chit is needed per element to recover.

So if the 1st Rhode Island Regiment has 4 understrength elements, it will need 4 full supply chits, one for each of its elements, each month until the unit recovers all its strength?

Or is it one supply chit per regiment per month?


I would try to figure it out within the game but I don't think it is possible with the feedback available.

Posted: Mon May 14, 2007 7:29 am
by Pocus
I already answered:

The rule is that, even if recovering hits is 'free', replacements-wise, in BOA, it is not entirely free.
You need supply chits in excess in the region to recover hits, and one supply chit is used for each sub-unit (element) that need to recover hits.