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Rest and Refit

Posted: Thu May 10, 2007 7:25 am
by Jagger
I am playing the long 1775-1783 American Revolution campaign as the Americans vs the AI. I have a number of units with losses (strenght hits) in Albany. Over the last three months, they have not recovered any of their losses. According to the manual:

As long as a unit’s elements are not totally destroyed, they can recover by resting the parent unit in a friendly structure, at a monthly rate (not cumulative) of 20% for towns (and indian villages), 30% for depots and 10% for forts. Ships recover at a rate of 5% / port level.

These units should be recovering at a rate of 30% a month, as Albany has a depot, but I am not seeing any recovery at all. I think this may be a bug.

Anyone else having this problem? Although this result is odd as I have a PBEM going in which recovery is working normally.

Posted: Thu May 10, 2007 9:42 am
by Pocus
please send me the save at support@ageod.com

Posted: Thu May 10, 2007 4:51 pm
by hattrick
Hi -

The units have to have 100% supply in order to recieve replacements. Check the tooltip and see what the percenage is at.

When they have 100% supply they will slowly fill up again, from my experience.

Posted: Thu May 10, 2007 5:31 pm
by Jagger
Hattrick, that was the problem. I just hit next turn for a couple of months and when supply maxed out in the spring, the units started filling out to their full strength.

Philippe, any chance of getting that info into the manual? I know the information would definitely make a difference in where I move weakened units for recovery.

Posted: Thu May 10, 2007 5:48 pm
by Jagger
I went back a few months to watch the process. The weakened units were all fully supplied well before strength recovery began. However the supply wagons were not fully supplied. So until the supply wagons were full, the weakened units would not recover their strength even though the individual units were fully supplied.

Should recover of strength be dependent on all units, including supply wagons, being fully supplied first? Or should strength recovery be dependent on the supply status of each individual unit rather than the supply status of all units in the region?

I can see making gamey decisions to bypass this restriction such as separating fully supplied units from partially supplied units to allow strength recovery to start earlier.

Posted: Thu May 10, 2007 6:06 pm
by Pocus
this is abnormal, you don't even have to have full stocks to get replacements, theorically. Don't hesitate to send me a save on this issue, I feel this is important.

Posted: Thu May 10, 2007 6:15 pm
by Jagger
I will send a save.

With further tests, what I am seeing is full supply of every unit plus a surplus of supply (10-20% ?) from the region before units will start recovering from strength losses.

Posted: Thu May 10, 2007 8:45 pm
by lightsfantastic
Jagger wrote:I will send a save.

With further tests, what I am seeing is full supply of every unit plus a surplus of supply (10-20% ?) from the region before units will start recovering from strength losses.


Same here.
Not that there's anything wrong with that as one thing BOA doesn't seem to model is troop wastage from disease, so I chalk it up to that and play on.

Posted: Fri May 11, 2007 6:48 am
by PhilThib
In the upcoming 2.0 version of BOA, troop disease will be covered (via events), like in ACW :indien:

Posted: Fri May 11, 2007 5:51 pm
by Lasse
Sweet! cool your still working on BoA even though AACW must take up a lot of your time. It is really appreciatet :coeurs: (and this will tie me over til AACW comes in a hardcopy).