Failed attack causes retreat
Posted: Sat Apr 21, 2007 5:43 am
This is something I have noticed in the game. A stack with an attack or assault posture that fails in combat will retreat to another region.
This seems unessasary. Why doesn't the attacking force simply revert to passive or defensive posture, and remain in place until the player can issue new orders next turn? The game seems loathe to allow two enemy armies to occupy the same region for any period of time.
When the game gets to pick a random region to retreat to, bad things seem to happen. The game often forces a retreat to the worst possible locations.
This seems unessasary. Why doesn't the attacking force simply revert to passive or defensive posture, and remain in place until the player can issue new orders next turn? The game seems loathe to allow two enemy armies to occupy the same region for any period of time.
When the game gets to pick a random region to retreat to, bad things seem to happen. The game often forces a retreat to the worst possible locations.